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CEDEC 2016: How does the Japanese game more successful in Europe and the United States

2025-01-27 08:54:45|Myriagame |source:minecraft skins

Japan's largest game developer exhibition "CEDEC 2016" opened on August 24, 2016 in Yokohama. One of the overseas seminar "How to Be more successful in Europe and the United States" was published.

——The world of SF into the fantasy world is the king!What's more?

Industry expert Ditavai Dimon delivered a speech

Way Dimon founded the Wings Simulations in 1996. In 2007, he began doing online game consulting services for enterprises. He has business exchanges with large enterprises such as Ubisoft and Supercell.

——The theme of Way Dimon's speech is to understand the difference between Japanese and European and American countries and the game structure in order to enter the European and American world.

The characteristics of Japan, China and South Korea are the characteristics of too illusory things into the fantasy world.Renewal.

—— Europe and the United States are more popular with horizontal screen mobile games

Way Dimon lists the survey data. Unlike China and South Korea. Compared with PVP, Japanese users prefer PVE. This is close to European and American users. About 60%of European and American players in Europe and the United States prefer PVE, and they all all prefer PVE, and they all all prefer PVE, and they all all prefers PVE, and they all all prefers PVE, and they all all prefer PVE, and they all all prefer PVE, and they all all prefers PVE, and they all all prefer PVE, and they all all prefer PVE, and they all all prefer PVE, and they all all prefers PVE, and they are all.Like CO-OP (cooperation) mode.

In this way, most of the Japanese travel manufacturers may be more successful in PVE and teamwork.

——The game is evil? Gacha is unfair?

In addition, Way Dimon pointed out that in the eyes of players in Europe and the United States, the game (this office should refer to the item charges in the game) is cunning behavior and the duspan system unfair.

In the end, Way Dimon used "Zhilong Lost City" that has been sold in Europe and the United States as an example.

● Not only do you need to be a monster, but also a player role

● To be a world that can explore instead of choosing a menu adventure

● There must be a clear purpose and motivation to advance

● If you want to get a powerful monster, there are other ways to do besides Gacha

● Make a multiplayer cooperation game mode

● Also want to get strong props, etc. In addition to Gacha, there are other methods

To say, the above points are obviously the design ideas of the most successful "Pokemon" in Europe and the United States.