2025-01-27 09:08:51|Myriagame |source:minecraft skins
Since this year's E3 exhibition, many players have been chatting about the two works of "Ghost Action: Wild" and "Blockbuster in the Land".The content is very different.
Regarding the two works, of course, the most similar places are that both works are from the "Tom Cransei" brand, and both are shot games that are called open worlds. Since then, "Ghost Action: Wilderness" and "All Territory Blockbuster"The gap began to become obvious.

First of all, this game will not be the same as "Block", let you go to 100 rounds of bullets to kill an enemy with blood bars, but it is enough to enter the soul.In "Ghost Action: Wilderness", there is no enemy in a heavy armor, and it looks like an enemy like a tank, but a "ordinary person" who will hang in a few shots in the middle of you.
Secondly, "Ghost Action: Wilderness" is not a game with a bunker as the core. Unlike "The Blockbuster of the Territory", this game does not require players to run to find bunkers at all times. ThereforeIt has become a game with more strategy options instead of putting cold guns behind the bunker.In addition, players also have investigative weapons such as drones, which can investigate the battlefield situation at any time. There is no such prop in "Blockbuster".Essence

Indeed, "The Blockbuster" is undoubtedly an open world game, but "Ghost Action: Wilderness" is much better than the "All Lock" in the map of the map.Exploring New York City, but if you encounter enemies that are much taller than you, you have no power to fight back.However, "Ghost Action: Wilderness" does not have such troubles. After all, as a pure online game, the balance of "Blockbuster" is a bit more balanced, and there is no way.
The most important part is that players can drive a vehicle to gallop in the vast world of "Ghost Action: Wilderness", and this is also the place where "The Blockbuster" is not within reach. In "Ghost Action: Wilderness"At the point, you can call the helicopter with the little companion at the time. This process looks much more credible than the "transition" in "Blockbuster".

The number and types of vehicles also make "Ghost Action: Wilderness" look closer to other open world masterpieces. For example, "GTA5" works, in the story, "All Blocks" tells players that one is not complete.From the current preview of "Ghost Action: Wilderness", we can see that the content and depth of the story seem to be better than the former, and there are more possibilities in the way of players clearance.
It can be said that in "Ghost Action: Wilderness", the production team merged the open world elements such as vehicles and aircraft into a high -freedom battle.Essence
"Ghost Action: Wilderness" will land on the three major platforms on March 7, 2017, so stay tuned.
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