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How to modify the configuration file and make the epic Fight Moda display other mods of weapons and equipment [EF] EPIC

2024-12-09 18:31:45|Myriagame |source:minecraft skins

You can see that I took a long sword weapon in my hand.

Yes, I successfully solved the problem of unsatisfactory weapons in the epic combat mode.But there are still problems with equipment compatibility

So how to achieve this effect?

First, open your .minecraft folder.Search directly if you can't find it

Then, open this folder called Config.In the same way, search directly if you can't find it

Then go down all the time, find a file called EpicFight.cfg, and open it with a notepad with a computer.This file needs to run the game first to generate

This picture shows my modified configuration.

First of all, pay attention to Sample_weapon1, which represents the number of lines you customize.In other words, the first item you customized is Sample_weapon1, and the second item is Sample_weapon2 ... and so on.However, only the numbers can be filled in behind SAMPLE_WEAPON, and other characters cannot be filled.

What other "D: ARMOR_NEGATION" and "I: MAX_STRIKES" all refer to the attributes of this customized item, which may be said in the future.This tutorial is mainly to know the meaning of the two options of "s: registry_name =" and "s: weapon_type =".Because they represent the types of weapons you custom and the weapons you customize.

For example, you want to customize a sword -type weapon, which is the original wooden stick.

First, follow what I said, open the epicFight.cfg file, and then copy the following:

Sample_weapon {

D: Armor_negation = 0.0

D: IMPACT = 0.5

I: max_Strikes = 3

S: registry_name =

S: weapon_type =

}

Note that this stuff must be left before the space, align with the ranks of other items in the file.In other words, you have to copy the space in front of me this stuff together

After the Sample_weapon, fill in the number of a number of rows representing the customized items.Here we fill in 3.Behind S: Registry_name =, fill in the code of the item. Here we fill in Minecraft: Stick.Behind S: weapon_type =, fill in the type of weapon, here we fill in Sword.

After finishing:

Sample_weapon3 {

D: Armor_negation = 0.0

D: Impact = 0.5 I: max_Strikes = 1

S: registry_name = minecraft: stick

S: weapon_type = Sword

}

Another form of weapon type

# AXE Ax

# FIST Boxing

# Hoe Hoe

# Pickaxe pick

# Shovel shovel

# Sword Sword

# SPEAR spear

# Greatsword Giant Sword

# Katana warrior knife