2025-01-27 09:20:03|Myriagame |source:minecraft skins
According to a recent report of DIGI-Capital, the AR/VR market is expected to create a total of US $ 120 billion in markets in 2020, of which AR will occupy a large share of 90 billion US dollars, and the remaining $ 30 billion will be left to VR.
Eric Mizufuka, the product manager of Epson Smart Glasses in the United States, said in an interview with VentureBeat that after the first year of VR in 2016, it will gradually transition to AR technology, and AR will eventually occupy the leading position of the market.The most important factor is that AR and VR have essential differences.
Portability:
VR provides users with a closed, still immersive experience. Through the head display, the user is separated from the real world and puts them into a virtual 3D environment.This means that VR is "inconvenient" and cannot extend to the real world -especially many high -end VR devices such as HTC Vive, which requires a PC to drive.
AR allows users to see the superposition of real world and 3D images. The user does not need to be tied by a computer. It only needs a pair of smart glasses and a small controller to use it.Therefore, AR can be used anywhere from anywhere.
Scope of application:
AR heads and glasses mainly appear in the fields of manufacturing, remote control, medicine, education and other fields.Through AR, we can carry out remote collaboration, better display data and reports, and even perform same -translation.AR technology is highly integrated with the real world, so the application scope of AR will be greatly exceeded by VR.
Comfort:
The characteristics of AR application scope and occasions determine that in the process of designing AR headset or glasses, designers and engineers need to consider more comfort, wearableness, and mobility (compared to VR glasses and heads)EssenceTherefore, AR also has the characteristics of "user -friendly" than VR.
VR has to take a lot of energy to solve the problems such as "3D dizziness" and "sensitivity".
Content production:
Eric believes that many VR content producers, including the producers of 360 ° video, have also laid the foundation for the technology to move towards the AR era.

Eric said that the AR technology that does not open from the real world from the real world will eventually become a real mobile technology.At the same time, he mentioned that for many people in the industry, whether in terms of study or work, AR glasses or heads will even replace the tablet computers and smartphones we currently use.Eric also analyzes the current problems facing AR technology development and popularization: 1. AR glasses must be different from other smart glasses. 2. It is necessary to allow the public to better understand the purpose of AR technology.Only these two problems can be solved, will we smoothly transition from VR technology to AR technology.

In the game industry, the more famous AR game is "Pokemon GO"
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