2025-01-27 09:21:21|Myriagame |source:minecraft skins

Harvey Smith, a creative director of "Shame 2", is very keen on improving the difficulty of his own work."Shame" is already a very rich experience. Not only does it give players a variety of route selection, different gameplay, different endings, and other content, but "Shame 2" will deepen various aspects and build a more magnificent world, two playable can playThe protagonist and more capabilities, players will be able to match these capabilities freely and explore two cities with steaming Pompe.(Of course, players can also omit the exploration part, do not use any ability to complete the game)
The following is the content of the interview between Gamespot and Smith, including why he insists on providing players' multiple choices, and "Shame 2" will be far more than the content revealed in the trailer.
GameSpot: I want to start with the new protagonist, the queen of the islands, the daughter of the former protagonist Corvo Attano, Emily Kaldwin.You can originally make CORVO's different abilities, but you choose to add a new role ...
Smith: Actually these are two decisions.We will join Emily anyway, but we think: "God, we really miss CORVO. Then just make two characters." At first we thought: "Put everything you can think of the ability to go inOkay. "But over time, we feel that this seems more interesting:" Let their abilities reflect their respective life and life. "CORVO can control the group of mice because he has experienced the time of the plague;It is the person in power, so she has the ability to control control.
GameSpot: So do the two protagonists have common abilities?Or is it completely different?
Smith: CORVO's ability is the same as the previous work, each can be upgraded three to five times; Emily has a new ability.Then we also have passive reinforcement capabilities, so that the character can jump further or to improve agile.There are also some interesting capabilities, such as the Shadow Kill, which makes the death of death into dust, both Corvo and Emily have this ability.
GameSpot: Can you talk about Corvo's ability to upgrade?What can players look forward to?
Smith: In "Shame", after you get a kind of ability, you usually have only one upgrade method: the duration increases, or the speed is faster.And this time we really want to do something interesting, so we first give players a set of capabilities, and then think about "How many different ways can we upgrade?" We tried to make the skill trees exactly the same, nor was it not that it was not the same, notI am very concerned about the law of "each ability has three upgrades".We think: "Several skill trees we think of can be placed under any skills."
The original upgrade of CORVO's mouse group is: the mice are more brutal, which can quickly eliminate the corpse or kill people.Then there is no, a kind of ability has only one upgrade.Players can also do this in the new work, but they can also choose to have different upgrades. For example, summoning two groups of mice with larger groups can also let the mouse group move along the character, so when you run or teleport, there are group mice behind you.Like "Boys of Poly Pozi".These are just a small part we intend to do.
GameSpot: Can players choose to kill or not kill in the game, will this affect the skill tree?
Smith: Nothing at all.Their abilities can usually be used in cases of killing or not.In the criticism of the previous game, even players who love this game hope to have more non -fatal ways.What is confusing in this is, they say, "You all give us the deadly ability to control time." But we thought: "You can stop the time, and then pass through the room silently. No one will knowFinding you. "A ability to be fatal and non -fatal.
Most abilities are like this.You can connect four people with a domino ability, shoot one of them with sleep darts, and four people will fall asleep; or let one of them get angry, and four people will burn to death; these depends on your gameplay.We have also added a lot of non -fatal options, such as high -altitude attack -when you jump from the enemy from a high place, you can use him to stun him instead of him.
GameSpot: Can you talk about Emily's ability?Do you change certain regions or scenes to develop her ability?
Smith: I can give some examples: Assuming that there are three very difficult opponents in one room, and a servant in the other room is cleaning. I connect these four people with bone cards, and then I walk to the servant and beat him with a punch.After fainting, he couldn't resist at all, and the other three would faint.We did not expect this usage at the beginning, but someone has played like this.
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