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Why did the former "domestic conscience" "Xian Jian Qi Xia Zhuan" get more and more poorer?

2025-01-27 09:56:24|Myriagame |source:minecraft skins

I still remember that I played the scene of "Legend of the Fairy Sword" (hereinafter referred to as the fairy sword) in the university dormitory and the roommate overnight, but in order not to expose the age, Xiaobian would not tell you that he was playing the first generation of Xianjian.... and now, I think of this once the most popular and classic stand -alone game in China."Alive"? "

Recently, "Fairy Sword" has returned to people's attention again.Passing works), but in a post bar, the father of the fairy sword Yao Zhuangxian (Yao Xian) first responded to the loss of the single -machine game of "Sword Six"."Xian Jian 6" has lost a lot of money 2 newly launched fairy sword mobile games "Magic Mirror" to prevent the cottage's IP from overdrawing the IP of Xianjian.

In addition, Yao Zhuangxian also responded to a netizen. He said that the production cost of "Xianjian VI" has reached 20 million. Although the funds are losing money, the "Sword" single machine will continue. "We dare not give up."... A word of "conscience" should have been applained, but the big guy does not seem to sell accounts. In the following comments below, the highest one is: "Persistence, feelings, waiting ... Xianjian swordDo you rely on these feelings of hurting old players? "

In these years, what did Xianjian have experienced?

In 1995, "The Legend of the Sword of Fairy" was released. Although it was a bit terrible to watch this game picture now, at the time, many players were regarded as "God -like". Maybe when you talk about this game, you can still think of it at the time.The beautiful story was moved, for the complex maze headache, the sword skills and spells of the new society were excited ... The year when the home computer was not popular, the "Legend of the Fairy Sword" received a great response after the listing.A milestone of domestic games.

This game almost affected the two generations in China.

In 2003, the domestic stand -alone game market had begun to decline, and many game companies put funds and energy on online games.But the release of "Xianjian II" still caused a lot of sensation -maybe because it was waiting for too long, maybe because the first generation of "Xian Jian" was too classic ... unfortunately, the plot, picture, music and evenThe overall gameplay is far from the "Sword Second" that the player is looking forward to. The player's enthusiasm for "Sword II" has become an abuse, and the image of "Xian Jian" has also encountered an unprecedented crisis.