your current location:首页 > news>ChinaJoy China Game Industry Report domestic game users reached 500 million

ChinaJoy China Game Industry Report domestic game users reached 500 million

2025-01-27 09:56:55|Myriagame |source:minecraft skins

The 14th China International Digital Interactive Entertainment Exhibition (ChinaJoy) will be held tomorrow. The official releases the Chinese gaming industry report from January to June 2016 today.

The report pointed out that from January to June 2016, Chinese game users reached 488.9 million, an increase of 6.7%year -on -year; the number of Chinese client games reached 138 million, an increase of 3.1%year -on -year; the number of Chinese web game users reached 279 million people, Decreased by 8.7%year -on -year; the number of Chinese mobile game users reached 405 million, an increase of 10.7%year -on -year.

In addition, from January to June 2016, the actual sales revenue of the Chinese game market reached 78.75 billion yuan, an increase of 30.1%year -on -year.The actual sales revenue of the domestic market independently developed online games was 57.04 billion yuan, an increase of 30.1%year -on -year; the actual sales revenue of the overseas market independently developed online games was 2.53 billion US dollars, a year -on -year increase of 43.7%; the actual sales revenue of the client game market was 28.1 billion yuan, year -on -yearGrowing 5.2%.

The actual sales revenue of the web game market was RMB 10.6 billion, a year -on -year decrease of 2.1%.The actual sales revenue of the mobile game market was 37.48 billion yuan, an increase of 79.1%year -on -year; the sales revenue of the single -machine game market was 80 million yuan, a year -on -year decrease of 42%; the sales revenue of the TV game market was 460 million yuan.

As of June 2016, there were 163 listed game companies in China.Among them, 81%of A -share listed game companies, 10.4%of Hong Kong stock marketing companies, and 8.6%of US listed game companies.

There are 95 listed game companies in China.Among them, 32.6%of the Beijing New Third Board listing companies, 20.9%of the Shanghai New Third Listing Game Enterprise, 18.6%of the Guangdong New Third Board listed game companies, and 27.9%of the new three -board listed game companies in other regions.