2025-01-27 10:11:07|Myriagame |source:minecraft skins
Recently, the media interviewed Tiago Sousa, the producer of ID Software, and Axel Gneiting, and asked some advantages about OpenGL and DX11, and why the production team gave up DX12 and chose Vulkan.

"Destroyer" ushered in the Vulkan upgrade patch, becoming the second game that officially supports this new API after "DOTA2". The official claims that it can bring better performance compared to OpenGL, including some old graphics cards.
Axel told players that OpenGL has more expanding features and has low restrictions in the GPU operation. This feature is in line with the concept of ID Software.He said that we encountered some problems when using OpenGL to develop "Destroyer".DX11 may have some advantages in optimization and driving end. It is undeniable that DX is currently more in tool selection than OpenGL, but OpenGL has its own unique advantages -high expansion and low thresholds.
He also expressed his views on DX12 and Vulkan technology. He said that DirectX 12 is very similar to Vulkan's concepts. Both have inherited AMD's Mantle API.The optimized function and task, so the producer does not think that there will be much difference between the two in the future.In terms of tool support, Vulkan already has a lot of choices, which is why the producer chooses Vulkan. In addition, Vulkan also supports Win7 and Win8 system -these systems still occupy many market share, but DX12 does not support these systems.EssenceVulkan also has an expansion function, allowing producers to open up specific optimized configurations with AMD, NVIDIA, and Intel, which is very convenient.
 
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