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From the double sniper people to the strongest level of the strongest level of the Russian "Call of Duty"

2025-01-27 10:15:43|Myriagame |source:minecraft skins

We usually call those players who are keen on the first -person shooting game as "Gunners", but the saying "follower" may be more appropriate to.If you want to find out a commonality of all the "Call of Duty" game campaign -except for the military terms and explosion scenes of the game -basically to let the NPC take you to visit the game map and shoot it by the way.Honestly, these computer colleagues are annoying.

In addition to the almost rotten filmization, is there any open component of "Call of Duty"? In addition to the protagonists, is there any other saying in the "Modern War" series? For game designer Mohammed Alavi, thisThe answer to the two questions is yes.Now he has worked for rebirth entertainment, and a studio co-founded by the "Call of Duty" developer Infinity Ward, founded by Humanities Sandanpera and Jason West, was found out of the studio.During the INFINITY WARD, it was the two most famous levels in the history of "Call of Duty": "Double Sniper 4" in "Call of Duty 4" and "Russian" of "Modern Warfare 2".

Alavi should enter the medical industry to become a doctor, but during school, he began to be a shooting game design module (MOD) for the Duke Duke 3D.The small level of the prototype and the large module derived from "Half of Life".Everything is just based on his interest. Until his work was listed by the famous game magazine "PC Gamer" as a selection, the matter encouraged him to determine to enter the game industry.

After graduating, Alawi applied for the work of Infinity Ward programming for the first "Call of Duty", but it was not successful.However, the senior management of the studio was impressed by the module he developed and eventually retained him. Then Alawi joined the level design of "Call of Duty 2".

At this time, the gaming industry is undergoing turning changes, especially in the field of commercialization: the scale of the team has soared — the initial core developer of the "Call of Duty" less than 30 people, and in 2015, "Call of Duty: Black Action: Black Action3》 The size of the producer is nearly 400."In 2004, I not only had to handle the model and material, but also made sound effects." Alavi recalled. "I also want to get the light and art drafts of the level, and write various systems and game script. In addition, I also designed to designI made a level script. After 12 years, I only do one thing now: the design script for the game gameplay of the game.

"Perhaps this conversion makes my positioning a little too simplified, but making games has become a very complicated thing. Technology, art, design ... Everything has improved so rapidly, it makes me feel that if I want to succeed in the field of game development,Only in the specific field. "" "" "" "" "" "" "" "" "

This role conversion is naturally not easy. Moreover, Alawi wanted to do far away from his positioning in the studio at that time -especially when the boss could not understand.It wasn't until the birth of the double sniper people that the first real subversion of the "Call of Duty" proved that in the shooting game, in addition to simply from A to B, the level design can also bring more possibilities.

It is a tranquility in the killing and carnival.Before that, you fight against extremists in the Middle East and drive AC-130 air cannon boats to harvest life.And this memory that happened in Chel Nobel trace your life from the modern war, and the wilderness forest land in the nuclear accident years later.Before you have time to sort out the situation, the "weeds" in front of you suddenly bulge, and Captain McMilan in Gillette appeared in front of him ... The opening of the double sniper is a master level.Clarified the theme of this level -sneak in.

After borrowing some of the elements from "Half of Life" and "Alloy Equipment", double sniper means that the NPC in "Call of Duty" for the first time has the ability to cooperate with the "cell division" dive operation.With the changes and angles of the player, they also responded accordingly, rather than simply turn the muzzle to you after you broke into the alert range.When you are lying in the grass, the enemy may be unaware of it from you. The scene where the two -person dual group and the enemy patrol team are also wonderful.Existence is unknowingly.With a little carelessness, you will become a dead soul or shot under the track, I'm afraid this is one of the few moments in the game that makes you feel numb.

Without Alawi's programming and the huge design work, and a large number of tests, this scene may not happen."The biggest challenge is that I am not good at AI (artificial intelligence) programming." Alavi said, "Although I know relevant knowledge, honestly I didn't know what I was doing at that time. I am afraid I don't know it now."I did it at that time" "Ideally, I was an expert programmer and designer.Programmers, but they cannot implement all requirements; 2. Write the code in person, because the cost may be very difficult to get.Trash.

On the surface, the double sniper is still a "Call of Duty" linear process level -the fatal radiation of the radiation zone limits your scope of activity, and your companion sacrifice means the end of the game.However, the most colorful parts of this level are not these carefully arranged things, but all kinds of improvisation performances triggered by the player -the female deer helicopter that shot down the air patrol, and even kill the entire patrol with a silent and breathlessness of the muffled pistol. Of course, of course,It is another way to destroy the enemy one by one or sniper rifle one by one.

"For the truth, you need to consider all the situations and possible reactions when programming AI programming. On Captain McMilan, the workload should be doubled," Alavi said."This means that I spent three months and more than 10,000 lines to achieve the first minute of the level. At that time, chief designer Steve Futian sat on my table and played the first minute of this level.Half an hour, experience nearly ten ways of game, you can imagine the interesting things. This is a great success for me.The basis of AI programming.