2025-01-27 10:17:49|Myriagame |source:minecraft skins

After all kinds of excitement, the virtual reality will eventually be stifled in the cradle? Similar to Oculus Rift, HTC VIVE, and Sony's PlayStation VR look very enjoyable, but the first VR experience of most people is throughSome seemingly primitive devices watch some online 360 -degree videos.
In July of this year, a survey launched by the European IT market research company Context showed that Sony's PlayStation VR headset display is the most willing to buy VR device for British consumers, but Google's Cardboard is the most.VR device that often experiences.
Is the VR system based on a Temporary VR display and smartphones based on the Gear VR of Cardboard and Samsung is the only way to popularize VR devices? Or, will this form of VR equipment destroy the entire VR industry? HereSome industry experts think of this issue.
Three types of VR
Let's return to basic first.Not all VR contents are at the same level as VR hardware, but we need to understand the different characteristics of these three types of VR technology -computer constructive environment, recording 360 -degree videos, and two mixed -mixing.Even if there are two different forms of 360 -degree videos -flat video and three -dimensional video, the quality of immersion in these two forms of videos is completely different.
"In a plane video, you can see things surrounded by you, but in the three -dimensional video, this feeling will be deeper, so the immersion it brings is better, making it easier for people to feel yourself.In a certain environment.It's a passive experience "."
Google's Cardboard and Samsung Gear VR can now provide users with this experience, so some people think that this experience should be called "immersion video" instead of VR, because it only adds more dimensions to the video.
"In the VR environment constructed by the computer, developers can add interactive elements in it, which is similar to the game." Ma Hong said.
The role of temporary VR display
"VR display like Cardboard and Gear VR allows casual users to experience a small part of the entire VR technology more or less." Vicon's product manager and engineer Warren LesterSaid, "However, it will cause the outside world to misunderstand VR, which is dangerous."
After all, this display provides a "streamlined" VR experience, which increases the affinity of VR, but reduces the quality of the VR experience."Cardboard and platforms like YouTube 360 and Facebook 360 make VR closer and can share this experience with others." Ma Hong said, "Cardboard and Gear VR have changed VR technology from a niche technology to a niche technology.It becomes a kind of friend -like technology that everyone can experience and explore. "
This is true, but Google Cardboard brings only a 360 -degree movie, that's all.
"Both 360 -degree movies and VR have reasons. They use the same technology in some aspects. They look very similar on the surface, but there are differences in the world," Said Leicester.
So, will Google's Cardboard make people feel confused about VR?
"For those who have not seen the full version of the headset VR display, they may indeed be confused." Said Jason KingSley Obe, the founder and game developer of Rebellion Games."If people experience Google Cardboard and feel that interest is lacking, we must be careful, don't let them printed the" VR but so '. "
However, Sir Kingsley believes that the continuous cooperation between Samsung Gear VR and Oculus and the development of Google Daydream will continue to increase the minimum standards of VR content.Samsung's Gear VR is slightly different from Google's Cardboard. Its positioning is more like a product between Cardboard and "standard" VR hardware."Samsung Gear VR is very interesting. It has fewer requirements for the place of use than HTC Vive and Oculus Rift. It can be used at home or retail stores, and the VR experience it brings will not be too bad."Matt Gee said.
However, Sir Kingsley believes that this mobile monitor and special type of game platform technology are at two different technical levels: "The price of products like Gear VR is so low, indicating that they cannot keep the truth on the screen.Meet the requirements with more advanced features.
Quality of quality
Although it has not yet become the mainstream, VR has entered a critical moment in terms of stimulus to people."In the essence of VR -creating an immersive experience, users' tolerance for the poor experience is very low." Sir Kingsley said. ", Users will feel very obvious, so it is absolutely necessary to provide a high -quality experience. "
For Kingsley and many other VR enthusiasts, VR systems based on computers or game consoles are always much better than smartphones -based VR systems. This is just because the former is much higher in terms of performance.Essence
"Developers can create more magnificent projects, not only in terms of visual experience, but also improved in gaming settings, interaction, sound effects, etc." Sir Kingsley said that he pointed out that those who have one have a onePS4 or a user who complies with the game configuration requirement of a computer, the money invested in the game is much higher than that of the Android mobile phone users.
"Therefore, even if the cheap mobile VR headset display becomes more popular, it is still very valuable to concentrate the development resources of VR on the game platform."
However, not everyone thinks that high -performance VR systems must be better than smartphone systems.
"At this stage, I don't think Oculus Rift or HTC's Vive Vive can bring a particularly different VR experience." Dmitry Bagrov, the director of the UK District of Global Technical Consulting Company, Data, said that"There are no special differences between these platforms, and now, they have nothing special except for people's" wow '. "
However, Bagrov believes that what can be changed to the game should be Sony's PlayStation VR. Sony plans to officially release this device on October 13 this year.
"The exclusive content will be the key, and Sony has the ability to do this. The contest between the VR system that depends on the smartphone and the VR system that depends on the VR system that depends on the smartphone will not be officially started until that time."
Smart phone VR expansion
Although the vast majority of people agree with the dedicated VR hosts and headsets can bring the best VR experience, at this stage, the smartphone VR system is the leading position in terms of user popularity.
"Sooner or later, the smartphone VR system will become the most widely used VR medium, especially now that people use mobile phones to watch videos." Matt said, "The ease of use of entry -level VR devices through Cardboard and smartphones will be available.It will make users hunger and thirst for fast -food VR content. However, the degree of investment and participation of technical giants, various studios, radio companies, and other content brands showThis is the limit. "
Some people think that although it is not the ideal hardware of VR, the performance of smartphones will also have greatly improved.
"Today's VR technology is not very complete. Its driving force now comes from price and performance, rather than deep technological innovation, so it still has a lot of room for improvement." Ma Hong said that she did not think that smartphones VR VR saidThe system threatens to this "form" medium as a whole.
"The bad experience will not drag VR hind legs, because at this stage, the number of users is still very limited. Most people still experience VR for the first time." She said.
"As an early experiencer, their interest in VR is at a deeper level, not just for entertainment." In the virtual turbulence
The VR world is now a world full of traps, which contains various resources and different hardware.
"The VR application we need now is an iPhone application -providing high -quality content in a closed system." Bagrov said, "games with VR function will have a very large marketThe same is true of image entertainment (there is no need to repeat it here), because people have demand and are willing to pay. "He believes that Sony may be the real winner.
"Sony's future status in the VR world will be the same as Apple's position in the smartphone world."
 
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