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ID technician: asynchronous computing will become the main factor of the entire platform of the entire platform

2025-01-27 10:18:02|Myriagame |source:minecraft skins

Many people do not feel strange about asynchronous computing.From the perspective of the performance of NVIDIA (including the GPUs they launched), it seems that AMD has performed better in all games that support asynchronous computing. Not only that, according to the current trend, more engines will start supporting in the future support.DX12 and Vulkan's asynchronous computing functions.

In an interview with the media, Billy Khan's Billy Khan said that more developers will learn the advantages brought by asynchronous computing in the future.

"" Destroyer "is a very obvious example. When the asynchronous computing is used properly, it can bring a significant improvement of the picture and performance. In the future, asynchronous computing will be used more for the Idtech6 engine.In the future, more developers will learn the advantages brought by asynchronous computing, and they will gradually discover how to use this feature in their own games. "

ID Studio also stated that developers should try to use Vulkan drive as soon as possible.

"Of course, this requires a process of learning, but the benefits are also obvious .Vullkan is actually a very good tool. It has attached the level of renderdoc and debugging mode.The level and RenderDoc are all open source.

Finally, Id Studio's Tiago Sousa added:

"From another perspective, I am looking forward to seeing a game make full use of the new API and has made great progress, because there is no such game yet. I look forward to seeing more collection details in the screen at the same time.Coupled with the effect of dynamic light and shadow. Another aspect that is easy to be ignored by everyone is that the computing pressure on the CPU reduction will make the art team more efficient. I expect this aspect to see a significant improvement in work efficiency.