2025-01-27 10:22:39|Myriagame |source:minecraft skins
Even the greatest chiefs started from the Xiaojiao Xiao.Today, Blizzard is one of the largest game companies, and it has been 25th anniversary this year. It has "Hearthstone Legend", "World of Warcraft" and "Overwatch".However, before the release of "World of Warcraft" in 2004, it was just a small team. At this time, Kaeo Milker just resigned the business manager of the chain retail store to become the temporary tester of "World of Warcraft 3: The Governance of Chaos".This RTS game is still under research and development.

Milker has started all the way from such a very low position. Now he is the producer of the Blizzard MOBA game "Heroes of the Storm". In a recent interview, Milker told him and Blizzard's 15 years. From temporary workers, from temporary workersThere is a huge difference in the production director. How does this former chain retail store retail manager do it? As the cradle of DOTA, why did the creator of WAR 3 make MOBA games so late?content:
Resign out the business manager to do the temporary work of Blizzard: because of the love of the game
We have learned that you have joined Blizzard for 14 years. At first, it was done from a very low position. Can you talk about the process of developing the company all the way?
This is a very crazy journey. By early September this year, I joined Blizzard for 15 years, but everything seemed to have passed in a blink of an eye.If you return to a relatively early period, you will find that many colleagues in Blizzard are a very enthusiastic Blizzard game player. I have imagined to play games, but at that time, there was no concept of what it meant to play games.
15 years ago, there was less information about the development of the game in the society. For me, I loved games and like Blizzard Company, so my ideal is to work in Blizzard, but I have neither experience nor the necessary technology. IAt that time, I just came to Blizzard's door with blood.
I was very lucky at the time, just living in Orange County, and Blizzard was already in Irvine at the time.In 2001, they recruited QA testers for "Warcraft 3". At that time, QA was still a special team for establishing, and then expanded the hiring temporary workers.All temporary workers leave.At that time, the opportunity was very good. I was fortunate to join Blizzard's test team, but I didn't know how long it would be done at the time. Perhaps one month or four months, it sounded a bit scary to see how the project progress.
At that time I had my own career and mortgage house, but at that time I felt that don't think so much. I have to try this industry. MayThe production, I want to pursue my dream.So I resigned and became the temporary work of the World of Warcraft 3 test team.

"World of Warcraft 3: The Governance of Chaos"
What did you do before that?
At that time, I was a business manager of a large retail chain store in South Carolina. It was completely different from the game industry.
I heard that the game test is very hard. What is your test experience?
I think it's okay. We are just working time for a long time, but on the one hand, many very enthusiastic players play games in a small room and put a lot of time in the early days of "Warcraft 3" in the early days of "Warcraft 3".In the version, and it has been tested before it was released in 2002, so there are many people with similar interests in this small room.
At that time, QA and R & D were very independent, but developers occasionally told us what they were doing and listened to our thoughts.Blizzard was still a small company at the time. The entire company did not have the current first team (Team 1). The team I said is now a strategic game team engaged in "Heroes of the Storm" and "StarCraft 2".So it was a very small environment at the time, but it was a very interesting place.
I see the whole process, and I can have a preliminary understanding from QA, and then I can see what new things are added to the game every day.There are a lot of new content and adjustments every day. QA is the first person to experience and test it, and then provide quality feedback content based on the test situation. For me, this is an interesting process.
Everyone said: You took money to play games.In fact, QA took the money to the "Destroy" game, so this may be different from many people imagined.It was difficult to explain to my friends and family that I resigned the new job.But this job is cool. We can quickly see the adjustment of the game. How harsh the development of the developers for the game is, how hard they try to adjust the game to as perfect as possible. This is for the development of the game.It is a very difficult challenge.
How did you rise from this position?
As I said before, QA's position is only a temporary worker. Every time I call the manager's office, the contract is over. How can I find a job from here?I have been sticking to it.In the end, I supported the development of "Warcraft 3" game development, that is, in July 2002, at this time I had already done a year of testing.At that time, they said that the temporary worker mission was completed.But for me, they said that we have to play this game, so work now needs to be transformed into technical support.When the game is released, people will call or write email because they need help.So the dialogue at the time was like this: Do you want to do this job?/Can I stay in Blizzard?/Yes/Of course willing.Since I can leave more time in Blizzard, of course I am willing to do it.
So I transferred to the technical support department. In fact, it is the same room as QA. A very small room and about 30 people are responsible for all the testing and technical support of Blizzard. Compared with now, it is too crazy, because today's customer service and andThere are thousands of technical support teams.So I switched to technical support and did it for a few months, and survived the release of "Warcraft 3".
From War 3 to World of Warcraft
Then they told me: We have to make another game, that is, "World of Warcraft", do you want to help test this game?/Is it a real job?/Yes/happy.In this way, I became a full -time employee of Blizzard and conducted QA analysis for the early version of "World of Warcraft".
Early "World of Warcraft"

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