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Miyazaki's interview to reveal the secret behind you "Soul of Darkness 3"

2025-01-27 10:36:07|Myriagame |source:minecraft skins

As the producer of "Blood Source" and "Dark Soul 3", Miyazaki Hagi, the general manager of FROM Software, has been busy with his work.After the launch of "The Soul of Darkness 3", Miyazaki Hagi began to participate in the production of DLC again.So what would he bring to the soul series in the future?Let's take a look at how he answered.

Question: "The Soul of Darkness 3" has been released for a while. How do you feel now?Do you feel a bit reluctant to finally put down the burden?

Answer: I am now playing in the production of DLC, and there are many new characters.I am too busy now, and I have no time to struggle with my mood.If you want to say something, I am still very excited about what I do. It can be said that this is a kind of happiness.

Question: I am also a fan of "Soul of Darkness 3". I will have a kind of intimacy to play. After all, this is the third work of the series.To some extent, the mystery of the game will gradually fade. How do you deal with this challenge as a producer?

Answer: "The Soul of Darkness 3" itself is a sequel. The story is based on the story of the first and second -generation fire -resistant girls based on "The Soul of Darkness". The mystery is from this.

Question: In "The Soul of Darkness 3", the player returned to Aonallon. How did this idea of ​​this hometown think of it?

Answer: I said before that this work is based on the story of the first and second -generation fire -fighting girls based on the Soul of Darkness.Analonide reflects this.In the game, players will no longer be simply immortal.Instead, there is no fire ash that cannot be done by firewood.

Question: Is it the same as the first few works, "Soul of Darkness 3" also has several endings.For you, which one is a real ending, does it imply the ultimate destination of the world?

Answer: For me personally, in fact, I have a determined ending in my heart.But I can't say which is more important, because all the ending is an important part of the story experienced by the player.