2025-01-27 10:46:15|Myriagame |source:minecraft skins
VR is a hot potato on the market, but it is still weak in the cognition of ordinary people. Asked ten people, there may be only one of VR and one of the ten people who have heard of VR.Among the ten people who know VR, at least 5 will ask: "Is VR watching a movie?"
Pornhub, the world's largest online adult video website, launched a new VR channel on March 23 this year with adult videos with a perspective of 180 degrees and 360 degrees.After that, the Las Vegas Hotel in the United States also teamed up with VR Bangers, and Auravisor, a wearing equipment manufacturer, launched the hotel VR adult video service, $ 20 at a time ...
When the popularity of VR adult videos continues to increase, the phenomenon of materialization in VR adult videos is becoming more and more obvious.In this process, the designer forced women to submit to men's "vision" in order to highlight the content of the content. Women also become consumer goods and physicalization while they are attached to the goods.Today, the pursuit of equality between men and women should be improved.
Is the concept of women's materialization that has been deeply rooted? This feminine phenomenon also exists in the gaming industry."MGS" Behind its nearly perfect gameplay and twists and turns, the description of women is a bad taste.For example, Quiet (quiet), the newly debuted female sniper role in "MGS5: Phantom Pain" has nothing to wear except bikini, suspenders, and boots. This is a typical example of women's materialization phenomena.
Today's online games, whether it is a small -made web game or a large -cost large MMORPG game, is a nearly agreed approach to attract players with an exposed live beauty or virtual beauty.The method of materializing women and as a means of attracting male users is common in the industry.
In summary, Xiaobian has to ask a question, will VR promote the growth of this feminine phenomenon?

Badoink, which advertised the "First VR Porn website", took into account that most of the viewers are men, so 80%to 90%of the films are male perspectives. Many male audiences also expressed the heat to this hotLove.
Women's materialization phenomenon is particularly prominent in such adult films. In this way, whether VR will promote the growth of this phenomenon, but the phenomenon of materialization at this stage does exist, but VR will not help them.
Reason 1: Society attaches importance to women's status
The emergence of women's materialization, on the one hand, can be popular because of the commercial economy driven by the West, on the other hand, it shows that there is still a breeding soil in the thought of feudal patriarchal in my country for thousands of years. Combining the concept of consumerism, the phenomenon of materialization of women has become an inevitable result.
Nowadays, all sectors of society, including women, have attracted attention to this, and women's position in the division of society has improved significantly with the continuous progress and development of society.
As an emerging industry, VR is also attracting more female technicians to start engaged in related development.It is worth mentioning that many women now work in the field of virtual reality. Many of them are responsible for business roles, such as: virtual reality technology company Framestore VR studio senior producer Christine Cattano is a female VR game developer.
Nonny de La Peña, who was selected by Wired magazine as "promoter of human scientific and technological reforms" and was called "the godmother of virtual reality" by Engadget and The Guardian. She was the CEO and founder of Emblematic Group.
Reason 2: The characteristics of the VR industry itself
1. The development prospects of VR are very broad. In addition to the game, VR has a lot to do
The influence of VR is not limited to the game or entertainment industry.Indeed, VR can make games and narratives more immersive, but this trait can be used in other fields such as education, medical care, social and public communication.VR will not only change the game, but also change people's lives.
2. After the hardware development is mature, the content of VR is very important
The "2016-2021 China Virtual Reality (VR) industry development prospect forecast and investment strategic planning analysis report" provided by the Foresight Industry Research Institute states that in recent years, VR content manufacturer financing accounts for only 11.9%in the entire industry.There are currently about 3,500 VR content products in my country, including 800 VR game works and 2700 VR film and television works.However, domestic VR content products accounted for relatively small.
At this stage, the content of the VR platform is scarce, so if the development team can further create for the content, it will not only create excellent products more easily, but also set up new brands and IPs faster.This view has also been verified in the development of the game industry. The game no longer uses women's body and clothes as a selling point, but pays more attention to digging game scenes, plots, etc.Change.The fire of the mobile game "Monument Valley" further shows that the industry has begun to pay more and more attention to artistic independent games.Reason three: The increase in women's gamers, the women's market of VR is worth digging
According to the iResearch survey data, in 2003, the proportion of female gamers accounted for about 8%; in 2004, the proportion of female gamers rose to 16.61%; by 2006, the proportion of female gamers has risen to 49.6%, female gamesThe number of players in online games such as cards, chess and leisure competitions has exceeded men.The average online time of women in online games is about 2 hours.
Female game players have pushed the half of the online game. Whether women will also play the role of half of the sky in the development of VR. The answer is yes. With the promotion of VR, more and more women understand VR, and they are right.It shows a strong interest.And women's spontaneous communication habits of consumer goods are also an important way for many VR products to quickly build word of mouth.
For the future development of VR, the participation of female players has forced merchants to further optimize the content of their games. This not only can change the current status and disadvantages of the industry culture, but also improve the naked and vulgar dialogue, violent or gender discrimination in the game.At the same time, it also puts forward more good production and more fulfilling requirements for developers.
Reason 4: The previous car of the mobile game page tour, player's aesthetic fatigue, beauty marketing will not lose money
Jiuzhong Interactive Marketing Director Xing Ting believes: "In the early days when online game products were launched, the game quickly enhanced its popularity through the beauty effect, and it did have a certain effect. However, most players value the quality of the game itself.Become a loyal user of inferior game products. At this stage, beauty marketing events that are constantly appearing in the industry have caused players to have aesthetic fatigue. As a result, players are concerned about beauty and ignore the game itself."" "
On the other hand, when the use of the same marketing method is too flooded, when the number of new users that can be covered by the propaganda materials of these beauty as the main content is gradually decreased, its effectiveness will gradually decrease.Some small and medium -sized web game manufacturers, which are in the early days of development, are often limited by cost when using such marketing methods. Considering the factors of their own development survival, there are copyright issues in content, or suspicion of violating laws and regulations.Or there is a phenomenon of "hanging sheep head selling dog meat" that is seriously inconsistent with the content of the propaganda materials.In fact, the consequences caused by this approach are not only the laws and regulations that the operator may face, but also damage the social credibility and reputation of the entire industry.
In general, VR is not a simple beauty and eyeball effect. The attractive people of VR should not rely on the original desire but rely on the improvement of product quality. This is the Kangzhuang Avenue of VR development.
Reason 5: Constitutional constraints of Chinese policy, supervision of public opinion

Due to the law, the production, trafficking and dissemination of adult content are not allowed in China.According to Article 363, paragraph 1 of the Criminal Law in my country, for the purpose of making profit, the production, replication, publishing, vending, and dissemination of obscene items shall be sentenced to imprisonment, detention or control, and fines for more than three years.This will prevent some domestic manufacturers from trying to spread female materialization.
Many media criticize online games to promote "pornography" and "violence". The so -called "porn" one is inseparable from the abuse of eyeball economy and the phenomenon of feminization.The supervision of these public opinion is also conducive to the healthy and rapid development of the VR industry, and it has a certain restraint effect on women's materialization.
It is undeniable that the phenomenon of materialization at this stage does exist at this stage. Therefore, the editor believes that while strengthening industry self -discipline, the editor should improve relevant regulations and establish a more effective supervision and punishment mechanism.At the same time, the country's research on virtual reality and establishing a standard system, the demand for the development of the industry is also very urgent.
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