2025-01-27 10:49:42|Myriagame |source:minecraft skins
In an interview with foreign media IGN recently, Cory Barlog, the production director of "God of War", revealed some new information about this highly anticipated masterpiece.The QTE of the new work of "God of War" is similar to "Doomsday", and at the same time, it will not include any loading screen.

When talking about "God of War 4", Cory Barlog will inevitably introduce the "father -son relationship" in it: "The entire story of the new work of" God of War "will start around Kosos and his son: Kosos will teach his sonHow to be a god, and the son will in turn to teach Kosos how to change back to a person.once."

"God of War 4" is a "huge leap" compared to the previous work.Many players believe that in the past works of "God of War", the role of Kratos lacks depth and uninteresting.Considering this, the development team intends to work on the "emotional line".
In addition, in the interview, Cory Barlog also reiterated that the QTE system of the new work of "God of War" will also be quite different from the previous work.As in the demonstration of the E3 exhibition, if you want to apply for an ending technique in the battle, players need to press a series of keys.This model is very similar to the famous masterpiece "Doomsday".
Barlog also claims that the new work of "God of War" will not include any loading screen.In its previous work, from time to time, the game was forced to stop, resulting in insufficient coherent game experience.In the new work, this problem will not appear again.
Santa Monica developers also explained the reasons for the transformation of the new shooting perspective of "God of War".They claim that the change of the new lens processing method of "God of War" will make players experience a new perspective, and can make the entire game more thrilling and stimulating through the distance between the player and the role of the game.In addition, this change will also affect the combat method.
From the new part of "God of War", we can demonstrate the advantages of the change of lens expression.Through this look up the lens, players can feel more deeply the oppression and suffocation brought by the giant beasts in front of them: this guy is a thing that threatens Kui Ye and his son's life, instead of looking at what he sees from a distanceA "small object".This effect is not among the rest of the works of "God of War."
In addition, developers also call the new perspective shown by the new work of "God of War", which can make the entire game more privatized.In other works in the "God of War" series, although Kui Ye has been shaped as the "small no" in the Greek god world, but those who really show this big picture to players must be "God of War".New work.Kui Ye is still "a drop in the sea" in this world, and when the players look into the distance through his shoulders, they start to suffer this kind of small feeling.
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