2025-01-27 10:50:37|Myriagame |source:minecraft skins
I have worked as a game and IT industry reporter and later devoted to the field of game developers for many years. Now it is a Japanese game industry expert who has personally invested in VR virtual reality game development.The title of what innovation can be brought in the VR field, and share his experience of observing and actual investment in VR games for many years.
New Qingshi mentioned that in fact, the differences between Japan and Europe and the United States in VR can be explained with two well -known science fiction movies.日本对VR 的概念,就像是《攻壳机动队》初代电影版中的最后一幕,草薙素子在与傀儡师进行融合的时候,从幻觉中看到的是自光芒中降世的天使(神), Representing the Japanese expect to see things that do not exist in reality in the virtual world, such as gods or fictional characters.The ultimate concept of VR in Europe and the United States is "Hacker Mission". Although the protagonist lives in the fictional world of the mother, all feelings are the same as the real world, which is the ultimate goal of VR technology pursuit.
Xin Qing, born in 1970, is 46 years old. He graduated from the Ministry of Commerce and Environmental Intelligence from Qingyingyi University. He then entered the game R & D company and turned into a professional writer in the field of IT and game in Japan Economic News.The current director of the VR product / service incubator project "Tokyo VR Startups" and the president of the VR game development company "よむネコ".The VR escape game "Emigma Sphere ~ The Mystery of Transparent Ball" is currently developing.
Xin Qingshi mentioned that he first experienced VR games in Singapore's game developer activities. At that time, he experienced a assassination game that was similar to "Qianlong Spy Shadow".The fierce dynamic picture spit it out twice, and returned to the restaurant for more than an hour to recover.At first, he felt that the VR had no future from the bottom of his heart. He also wrote this experience in the report. As a result, the VR game development community was regarded as a hostile singer.
However, after he experienced "Miki Miku handshake" developed by Kondo Yiren, a well -known Japanese VR game developer, the whole view changed.This display is to modify the special FPS controller and install a fake hand on it. Through this simulated fake hand, it interacts with Hatsune Miku in the virtual world.The experiencer can feel the lifelike virtual singer Hatsune Mikuyin stands in front of him and interacts with himself.He said with emotion, "This is really not something that normal people can make," which made a laugh at the scene.
And Kondo Yiren, who made this display, can be said to be the soul of the Japanese VR game development. Although everyone was still exploring the development of VR games at the time, he could master a few key points, including effort through the point of view of the camera.To create a "immersion sense", to create a "real sense" of virtual characters through the interaction with the eye, and it is presented in a fixed position, so there will be no dizziness caused by dynamic dynamics at all.After submitting to Niconico, it received a lot of response, which deeply affected the direction of the Japanese VR community.
The "Miki Miku shaking hands", which brings together these elements, deeply affected the direction of subsequent professional developers in VR game development, such as "Summer Course" developed by Bandai Namco Entertainment "Tekken" inherited this.The character's theme has become the "Communication VR" element unique to Japan.
New Qing Shi said that Japan had a long -lasting beautiful girl culture. It can be said that everything can be anthropomorphic, and everyone likes to appear very much. ThereforeThis interaction has great interest, and this tendency is also very open in the Asian market.However, in comparison, there is almost no such VR application in Europe and the United States. It mainly regards VR as a new type of device, and the content is mainly to reproduce the real world.
As for why is there such a difference?Xin Qingshi put forward his opinions.He said that although Japan translated "Virtual Reality" as "imaginary reality", in fact, VR meaning is not an imaginary reality.The source of this misunderstanding was that in 1965, the Japanese IBM translated the computer's "Virtual Memory" in the technical manual as "false memory". After that, the word Virtual has been interpreted as "imagination" in Japan.
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