2025-01-27 10:59:08|Myriagame |source:minecraft skins

The highly anticipated "Limbo" production team PlayDead's new work "INSIDE", the atmosphere created by the ten -minute trial is scared and beautiful, but it is uneasy, sometimes three types of them.The conspiracy, surprise, and impact on the basis of this layer make me tighten my nerves at any time.How to experience this game the most?The best way is to avoid all spoilers and comments, directly enter the game, and explore the world of "Inside".But if you are still shaking, then visit this masterpiece and hold masterpiece with me.
Although INSIDE is a 2D puzzle game exclusively for Xbox One and PC, it is one of the most beautiful and detailed works I have played.The suspended dust particles flutter in the smoke screen, the raindrops splash on the surface of the swamp water beach, and the golden sunlight shines on the unknown red boy through the window. These pictures have been carefully created and renewed by the designers;Light and shadow conveys the melancholy, bold and distinctive color presentation, and the sound of echoed somewhere stir up the nerves.I often stop, and I often stop the picture created by the production team and the finishing touch.
You can hear the breathing of the boy's breathing and the sting after seeing him jumping. Gray occupies most of the pictures, but it is often a bright red attracting your eyes and letting your eyes move.In each picture, you are at the location of the whole scene. Every time you push closer, long, and angle changes, the mirror skills are rewarding.

No matter how much words, you can't really describe PlayDead. This puzzle game without any text, but in a wayless way, it is difficult for players to not be shocked by what happened in the game.In the three -hour game time, no matter the screen and the game will encounter unexpected surprises.The red boy operated by the player will sneak into military architecture to explore, or drive a single submarine to find the answer deep in the base, but these are just the beginning.
The operation of "INSIDE" is quite similar to "Limbo": both are 2D puzzle games.Death is ubiquitous, sometimes it seems unavoidable, but in fact, it is to guide the players to "do" and "what should not do."Because there is no instructions on the screen, players must explore how to avoid death.But when the boy died, various ways of death would even make people feel very disturbed: for example, being hit by electric wires and dragging out the picture, or being bombed and dying.The low sense of biting.The characteristics of free storage point and short loading time make it feel like punishment.
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