2025-01-27 11:01:07|Myriagame |source:minecraft skins

"Invincible No. 9" was officially released not long ago, and received a negative evaluation of a large number of votes, the majority of fans felt deeply disappointed.It is not only players who feel sad, but also the two of the rice boats.There are usually many reasons for failure, and Forbes believes that "Invincible 9" is a tragedy of fund -raising games.Let's take a look at the specific content.
"Invincible No. 9" was a game that was once full of expectations!Kickstarter has become a shining star with almost 4 million US dollars (although only 60%of the end is used for development). In terms of players or media, this will be a new star in the game industry.The father of the "Locke" series wants to do a spiritual inheritance and requires our strength (money) to help him.
This is what we know before, and what we know is that the ending of this story is not so beautiful.
First of all, you will not talk about the various games and problems of the game here.There are only 56 points on MetAcritic, and Steam's praise is only 50%enough to explain a lot.The game has very significant technical problems, and it is far from what we expect.For those who support money, it is just like salt on the wound.They feel that the game they get is completely different from what they expect at the time, and now they get more sadness.
The atmosphere brought by the "Kickstarter crowdfunding star" at that time was a bit incompatible with the game industry.We have many talented game developers. Without the rules of large enterprises, we can make many wonderful and fun games.For the rice boat Jingji, what he thought was a spiritual inheritance of "Locke", and urgently hoped to turn it into a game. What he needed was only some funds.The KS big -name fundraising is basically around the personal charm of the developer's personal personality and the nostalgic complex of our players.As KS fundraising said, we pay for the game we want.
But the game industry is not necessarily the case.Video games are a kind of artistic product of cooperation. Even games like "Invincible 9" cannot be done by one person.Development games require a team and money.And more importantly, we must see how to use limited funds to let the game be fully controlled in control, so that the game can be sold.These game creative masters we know often do not handle money like their creative ability.
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