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The producer explained why the Legend of Zelda's legendary game is difficult to escape the strange circle

2025-01-27 11:09:02|Myriagame |source:minecraft skins

As the latest "Zelda Legend: Wild atmosphere" producer of the Legend of the Legend of Wiiu and NX, Nintendo's Aoyaka British II was interviewed by Kotaku.Give explanation.

Aoya Yingzhi, every time Nintendo develops a new masterpiece of Zelda, hopes to bring innovation, but it is difficult to control the development time required for innovation.

Taking the "Selda's Legend: Wild Inflamitability" as an example, this game was originally planned to be launched in 2015, and later extended to 2016. It was recently extended to Synchronous release with NX in 2017.The series of orthodox sequels in the past is the same.The first FAMI was full of "Zelda Legend: Time Flute" was originally released in 1997, but the official release date was 1998.The princess at dusk is also postponed for one year.

For "The Storm of the Legend of Zelda", the job that Nintendo wants to do is to polish the new physical engines, AI activities, and picture performance.

The total number of developers in "The Legend of Zelda: Wildness" exceeds 100. This game is also the largest work in Nintendo's development in history and will be listed in the spring of 2017.