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Beastly Beacons uses guideline Beastly Beacons Minecraft Game

2024-12-05 23:05:21|Myriagame |source:minecraft skins

This tutorial is set by the author to use the CC by-NC protocol.

Translated from the original "Changelog" and "Strategy" section of the original CurseForge, thousands of words in full text, you need to jump from the bottom, please click the "Real Machine Demonstration" section

Most change record

(Translated from the "Changelog" section introduced by the CurseForge page)

Beacon acquisition

The synthetic table has not changed, and it is still a lower star, three obsidian, and five glass.If you load this module in a world with a beacon, you can convert the old and stupid beacon The original words you old dumb beacons through the workbenchNew.

Benchmark activation

After obtaining the beacon, you need to build a pyramid composed of a resource block to activate the beacon that was originally dormant.Any mineral block (unprecedented copper, iron, emerald, gold, greenite, diamonds, lower alloys) and crying obsidian (Crying Obsidian) can be used on it.More powerful, more rare mineral cubes can provide a larger capacity for your beacon, thereby enabling more capabilities (excluding crying obsidian, and see "Lock Lock").The beacon requires at least 27 points to activate the first ability. These are equivalent to 9 emerald, or 9 golden blocks, or 6 greening stones, or 3 diamonds.

Benchmark level

The pyramids you built for the beacon can be more than one layer, and the beacon can recognize up to three layers.Each complete layer can unlock the new level of the new level, and resource consumption may be greater.Therefore, a tip of the tips: You may need to use cheaper blocks on the bottom layer, unless you can ensure that you can have 49 diamonds at hand when you build the third floor.

Conditional Conditional Conditional Condition

In order to support the ability provided by the beacon, your beacon needs sufficient capacity.The ability of the first level requires 27 points, which is equivalent to the capacity value provided by the three diamonds; the second level of capacity requires 56 points, which is equivalent to 6 diamonds (refer to the first and third levels, 6 diamonds, 6 diamonds, 6 diamonds, 6 diamondsThe block should provide 54 points instead of 56, which is suspected to be the original text error); the third -level ability requires 81 points, which is equivalent to 9 diamonds.

The beacon also requires a certain amount of experience.Click the "EXP" button at the benchmark interface to consume the experience of the clicks and fill in the energy bar of the letter.If you feel that the little button is not enough, you can also stand directly above the beacon, and the beacon can also consume experience to fill in its energy bar.

More powerful capabilities will consume the energy stored in the beacon at a faster rate.At the same time, the total number of entities affected by the beacon also affects the rate of energy consumption.Attacking the beacon (usually equivalent to the left button) can retrieve the storage energy in an experience form, but this process will be damaged, and the return amount will be less than the amount of initial deposits.

Scope

By default, the influence of the beacon is centered on the beacon, extending 36 square blocks in all directions.This range can be increased through specific capabilities.The entity within the scope of the beacon will be effectively effectively, and the effect will gradually disappear after leaving its influence.

The capacity of all levels of the beacon is to check the table

Level 1

1. Provide speed (SPEED) 1 for all friendly entities within the scope of the benchmark influence range;

2. Provide resistance to all friendly entities within the scope of the influence of the beacon (Resistance) 1;

3. Provide strength (Streangth) 1 for all friendly entities within the scope of the benchmark.

4. Provide urgency (Haste) 1 for all friendly entities within the scope of the influence of the beacon;

5. The glowing effect is applied to all hostile entities within the scope of the benchmark. At this time, they can be visible after they are separated by squares.

Level 2

6. Provide damage absorption for all friendly entities within the scope of the influence of the benchmark (ABSORPTION) 2;

7. Summon sentry (originally Sentinels), the attack beacon affects all hostile entities within the influence range of the label.The sentinel is a small body, and the spiritual creature (similar to Allay) will hover near the beacon, find and sprint to attack the enemy by themselves.When hitting the enemy, the sentinel would die and cause magic damage;

8. All hostile entities within the scope of the beacon influence are weaker (weakness) effect;

9. Provide purification (original Purity) effect on all friendly entities within the scope of the benchmark.Purification can immediately remove any negative effects of the entity, such as poison, slowness, wither (wither);

10. The scope of the influence of the beacon expands 20 square blocks in all directions.

Level 3

11. Provide life recovery for all friendly entities within the scope of the influence of the beacon (regeneration) 1;

12. Summon guards (original Wrads) to attack all hostile entities within the influence of the attack beacon.The guardian body is larger than the sentinel, and the flying creature that is also a spiritual shape is roughly equivalent to the magic laser squid that can shine and emit light.The guard will slowly hover near the beacon.Fire magic beam towards the enemy; 13. Slowness 2 (SLOWNESS) 2 for all hostile entities within the scope of the influence of the beacon, and slowly apply for "hostile" (the definition of "hostile" here).

14. Provide all "friendly" players who are "friendly" within the scope of the beacon.If ability 4 is also enabled at the same time, the beacon will further provide urgency 3 (no matter how advanced the game, the game can not even be completely rendered);

15. The influence of the beacon expands 32 squares in all directions.If the ability 10 is also enabled, a total of 52 squares will be expanded.

List lock and unlock

If you are dealing with players who are hostile to you (or your friends always like to bother you), you can lock your beacon, so that the beacon is only for the players who know the key, and the players who do not ask for"hostility".

To this end, you need seal (original Sigil).To prevent you from being recognized as "hostile", you will need at least two or more seals.A seal can be synthesized by 1 crying obsidian, 3 diamonds and 1 red stone powder.After synthesis, rename these seals to ensure the same names, and then put a seal in the seal -shaped slot in the lower left corner of the beacon.Press the "LOCK" button, the overall interface of the beacon will become dark red, and at the same time, the seal remaining in the backpack will have a luminous effect.

If the seal is not glowing, uh, let's run away, hurry up and stay away from this beacon.

Remove the seal in the interface of the beacon to unlock this beacon.However, pay attention to hostile players may also do this, so remember to protect the beacon better.

The effect of the beacon lock

The locking beacon will only provide the gain effect for players who match the seal of the seal in their own slot.At this time, the beacon is no longer aimed at hostile creatures, but instead uses other players as "hostile" invaders.In addition to causing benefits to the invaders, sentinels and guards also attacked players who did not carry seals.Even if the owner of the beacon is not shot, the magic attack of the beacon can easily eliminate unprepared players.

The activated seal will warn their holders when the invaders ("hostile" players) will be warned within 160 grids of the corresponding letter.

The locking beacon can also generate a protective shield around it.Protective shields can also be obtained on ordinary beacons, but it is usually not very useful unless you are keen to fight zombies.The crying obsidian in the beacon pyramid will not increase the capacity of the beacon, but you can add and strengthen a magic field around the beacon. This force can be violently pushed away from nearby intruders.A stronger force field will cause more damage, the area covers is greater, and pushes the goal away with greater efforts.

Beacon use guide

(Translated from the "Strategy" section introduced by the CurseForge page)

Experience consumption

Very important point: The rate of energy consumption of the beacon depends on the number of the target of the beacon.The energy consumption of energy on each target depends on the number of layers of the ability, but the actual consumption will take the total number of entities that receive its effect.

This means that the effect of hostile creatures like weak or slowness is likely to be more effective than the same layer, such as purification and damage absorption, consumes more energy.Because the gain effect will only be targeted at you and other players, the beacon will exert a reduction effect on all hostile creatures within its range.In short, if you intend to build a monster field to provide experience in the beacon, either let this brushing field away from the beacon or the negative ability in the beacon, otherwise you will quickly consume the beacon in the deposit in the beacon.Experience.

Similarly, if you intend to build a beacon to defend a base with many players, the beacon will consume more energy because its positive ability must cover everyone in the base.

This consumption growth is not suitable for the ability to target the benchmark itself, such as ability 10; it is not applicable to the ability to summon entities, such as ability 12, because these capabilities will only consume energy when new entities.

If you are in a single game, you should not need to worry too much about energy problems.Just choose a few skills, the beacon can serve a single player for a long time, and it is easy to be able to provide energy through the experience and/or small brushing fields collected by the player.

Pyramid material

The materials used in the beacon are important!Rare materials can provide higher capacity, but the required investment is much larger, especially when you are not interested in the long mining process.

In addition, powerful beacon materials are usually non -renewable, such as greenite and diamonds.A cheaper material, such as copper, iron, gold, and emerald (all these can be brushed), and the capacity provided is relatively small.Having said that, you can still activate 1 beacon with a beacon with a beacon with a single -layer emerald or a single -layer gold block.

Lushimite was a good material in the early days, because it was acceptable, and you are likely to put a considerable green stone near your enchantment area.However, lapisite is generally not renewed, so it is necessary to be obtained.Diamonds and lower alloys are of course the most powerful materials.They are also materials that can provide materials that can provide capacity that can activate multiple abilities on the beacon of a single -layer pyramid.Of course, in most cases, you will not have a large amount of ability at the same time, so you don't have to build a solid diamond pyramid.A solid diamond pyramid like this requires a total of 747 diamonds, in total

It can only run 14 capabilities at the same time.

The alloy pyramid in the lower boundary is even more ridiculous.Although theoretically, it pays attention to supporting all capabilities at the same time, but such pyramid costs are very expensive, and energy consumption is much strange, so it doesn't make much sense.However, if you really have so many lower bounds alloys in the ash, there is no better showing off the plan than such a pyramid.

Beacon migration

The beacon is now "semi -portable", and only part of the material was obtained when destroying, similar to the Ender Chest.Destroying a beacon will only drop a star of the lower boundary, no matter whether your tools are accurately collected.This means that you always need to make a new shell for it.If you have a large number of obsidian and glass on hand, and are willing to move away a large pyramid, this is not a problem.

Multiple beaches

Multiple beacons will not increase the level of effect.For example, if you are within the coverage of the two beacons, both provide speed 1, and you will still only get speed 1, but these two beacons will be energy.In addition, you cannot place the beacon within the range of each other.However, multiple beacons still help the total coverage of the effect, increase the speed of the sentry and guard (note that it is not the maximum number of generation), or make it difficult for "hostile" players to close all the beaches when they are attacked.Essence

Beacon lock

When the locking beacon is dealt with, pay attention to the following points:

Crying Salmon

Crying obsidian is not renewed.This sounds obvious, but it has nothing to do with the beacon, but note that the only way to get the crying obsidian is to find the Ruied Portal, and the seal and the scholarship shields need to cry obsidian.This means that the protection of the locking beacon is largely affected by your ability to obtain this rare resource, and the restrictions of your willingness to make a seal for your allies.

milk

Because some authors are still unknown, Milk Bucket is very supermodel when dealing with locking beacons.Drinking milk can remove all the potion, including the ability of the beacon to take you as the goal -that is, — can briefly confuse the sentinel and guard.

A bucket of milk can win for you for 8 seconds. This time may be enough to escape or stop a beacon.Having said that, the milk barrel is not stacked, and you also need to drink it often to completely avoid the beacon.

seal

The seal is like any other item -it may be stolen.More importantly, if others happen to know the key, the seal can be forged.Therefore, the easiest way to avoid being discovered by the enemy's beacon is to have the seal of the enemy.Of course, the enemy also knows this, and they can change their seal regularly.

... Or a more tricky situation: If your enemy has more than one locking beacon, they may set different seals for each beacon.At this time, as long as there is a locking beacon aimed at you, you will not get any gain effect of the other party, and will be considered hostile by all the signs.Therefore, you will need to have all the seals of the beacon to pass safely in that area.

Sentinel and guard

The sentinel and guard can cause magic damage. Therefore, when you try to dive the base of the enemy, although you should worry about the enemy's most notice (see the mechanism of the seal), but this group is constantly generated, and every attack is ignorant.A, which causes 5 points or 6 points, has to be a bit of a lot of wiosa.

The sentinel is easy to avoid, but every eight seconds, the beacon will generate them near you.

Each shot of the guard only causes one heart to hurt, but this damage is to ignore the magic damage of armor and shields, and the guard will continue to launch a beam.In addition, their rivals are quite large.Unlike the sentinel, the guard only generates near the beacon (instead of the enemy identified by the beacon).Therefore, your enemy may put the beacon in some strategic places.

The locking beacon itself will have a small amount of extra energy consumption, which means that if you use the power of the beacon, and you have no seal with the beacon, and you forget the key you have set, the beacon will eventually be due to the label.Turn off yourself with incompetence.If you really don't want this, and don't give yourself a new seal, try the milk and see the "milk" part above.

Real -machine demonstration

The interface force field uses the label of the lower alloys to activate the strength field, guard and sentinel