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"Civilization 6" breakthrough and new leader design!Give players a great challenge

2025-01-27 11:11:52|Myriagame |source:minecraft skins

Dennis Shirk, chief producer of the new PC work "Sid Meier's Civilization VI" on October 21st, said Dennis Shirk said that "Civilization 5" was welcomed by the majority of players, which brought great challenges to their development "Civilization 6"., They hope to break through the previous settings, and will occupy multiple grids in the cities of "Civilization 6", not like the past, so that the city will not only become larger, but the entire way to play will be very compared to the past.Big difference.

"Civilization 6" chief producer Dennis Shirk

"Civilization" is created by the world -renowned game design master Sid Meier.Young players often play so much that the sales volume has exceeded 33 million units, of which more than 8 million sets of "Civilization 5" have reached more than 8 million units."Civilization 6" will allow cities to expand on the map, actively studying technology and culture can unlock new potential.Dennis Shirk, the chief producer of "Civilization" series, was interviewed by the media at this year's E3 exhibition and talked about various changes in Civilization 6.

Compared with the previous generation, what are the contents of the six generations who want to challenge and breakthrough?

Dennis: "Civilization 5" is a popular masterpiece. It is quite challenging for us to develop new works. We hope to break through the previous settings and let players forget "Civilization 5" to play "Civilization 6".

In the fifth generation, each unit will occupy one cell to carry out, so that players will find that there are many things on the map. We have made great changes in the six generations.Different grids need to think about which areas, miracles and buildings, so that the city becomes larger and more diverse, and the entire design will make the play method very different.

When you talk about each city, you will occupy multiple grids, so what kind of challenges will it bring to players?

Dennis: Under such a design, the player's challenge will be his choice.Like the city at the beginning, there will be room for six grids in the middle. Players can decide what these grids want to do. You can't put all agriculture or all of culture, and like your terrain on the mountainsCreating schools may affect attributes, so players must specifically allocate strategies according to relevant conditions.

This time, the combination of military power is expanded with the design concept of "each unit". The support unit can now embed other units, and similar units can also be combined to form a legion. How many changes in the arms will there be? What is needed?Conditions can be fused?

Dennis: There are several types of troops merged, mainly because the quantity, but the main types.

For example, supporting troops can be combined with other troops to become military units with different characteristics.Another integration method is to turn the same arms into a larger squad. For example, two units of re -gun soldiers can be integrated into one, so that they will take advantage of a space, and they will attack more than a unit.Come to re -gun into a small legion.

From this E3 video, we saw that the Egyptian monarch was replaced from Ramesses II to Cleopatr, Egypt, why is there such a change?

Dennis: When we choose the leader in the game, we mainly choose suitable characters based on historical figures.Like Egypt, she will be a tough military, so it will have its own characteristics in military.

Like the Chinese leader Qin Shihuang, which is shown in this video, he is a leader who likes to build, so he has a bonus in the building. For example, his workers can build more buildings than others, to accelerate the construction of world miracles, etc., and should be used as it should be when heWhen he saw other forces built more miracles than him, he would be very jealous.

Therefore, the leaders brings different gameplay. For specific content, players can experience it in the future.

Roosevelt

Will other forces be replaced with different leaders from the past?

Dennis: So far, we have disclosed the monarchs of Japan, the United States, Egypt, and China. They all have distinctive personality characteristics. For example, Roosevelt, the United States, is a person who does not like to travel. It will be irritable if it finds that there is related phenomena in his country.

In the future, other leaders will also join the game according to this design. This is not like "Civilization 5" randomly forming the characteristics of AI. "Civilization 6" will be more consistent with historical facts and personality. Please look forward to it.

Will there be changes in the world miracle design of those six generations?

Dennis: In the past, as long as players have strong construction power in the past, they can be built as they want.However, in the sixth generation, you must choose according to the actual terrain. For example, you must be covered with pyramids on the desert. The big library cannot be built on the mountain. It must meet the terrain conditions to build miracles.

In addition, it can be seen from the video that the world miracle has changed in effect, including the animation and appearance display of the construction, which will be made public one after another.

What changes have been changed this time in multiplayer games?