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Effective effect "Edge of Mirror: Catalyst" PC performance performance analysis

2025-01-27 11:18:53|Myriagame |source:minecraft skins

镜之边缘:催化剂

Last week, EA officially released the "Edge of Mirror: Catalyst". This work is the same as the 3A masterpiece produced by most EAs, all made by the cold frost 3 engine.The Cold Frost 3 engine can be said to be the most optimized engine in the current video game market.Therefore, although "Edge of Mirror: Catalyst" uses a huge open world settings, its performance is the best PC game optimizing so far in 2016.

This PC performance analysis tests that we use Intel i7 4930K (overclocking to 4.0 GHz), equipped with 8GB memory, NVIDIA GTX980TI and GTX690, using Windows 10 64-Bit system, updating the latest NVIDIA WHQL driver.At present, Nividia has published SLI configuration documents for "Edge of Mirror: Catalyst", so there is no need to try third -party tools.

镜之边缘:催化剂

"Edge of Mirror: Catalyst" with the support of GTX690 can turn on the Ultra screen configuration to maintain a stable 60fps.In order to avoid any memory limit, we opened the "GPU memory limit".As a result, although this configuration will lead to the emergence of some low -clear material stickers, the entire game can run perfectly under GTX690.(SLI zoom ratio is excellent)

Because the GTX690 can run this game perfectly, we are curious. If you replace it with GTX980TI, whether you can reach a smooth 60FPS under the highest configuration (Hyper) of the game.What makes us happy is that everything is ideal.NVIDIA GTX980TI can reach 1080p @ 60fps under the Hyper screen configuration.

In order to test the zoom ratio of different core quantities CPUs, we simulated dual -core and quad -core CPUs, respectively.The scaling ratio of the Cold Frost 3 engine is very powerful. The edge of the mirror: catalyst can be greatly improved under multi -threading technology.

镜之边缘:催化剂

In the screenshot, "Edge of Mirror: Catalyst" can only reach 20FPS (ultra -high screen configuration) under the simulation dual -core CPU.Card stagnation problem.(Our simulation quad -core has all run at full load, so it can be determined that the stagnation problem is that the CPU occupation rate reaches the limit).After turning on the hyper -thread technology, we immediately saw a significant improvement in the simulation dual -core system (after opening the hyper -thread, we can reach 60fps).Under the super thread, the simulation quad -core can also reach a smooth picture without stagnation.Therefore, we strongly recommend that players start the hyper -threading technology when playing "Edge of Mirror: Catalyst".

In terms of screen performance, "Edge of Mirror: Catalyst" looks great. The game provides some of the reflection effects worthy of admiration, and the artwork design and level design are also amazing. The character characters are full of details, the lighting system and material are clearThe degree is also very high.We have intercepted some 4K high -definition screenshots to fully show the picture of "Edge of Mirror: Catalyst".It is also worth mentioning that DICE has designed many flashing animated billboards in the scene background. This method cleverly solves the problem of delayed material loading in the running. Of course, the pointed players can still notice this problem.

镜之边缘:催化剂

镜之边缘:催化剂