2025-01-27 11:21:15|Myriagame |source:minecraft skins

People say that imitation is the highest -level tribute.If this is the case, the producers of the naughty dogs must be a happy smile to watch the Sony E3 conference this year.Many generations ago, video games were with plots, but the plot of most video games was very children's play, and the characters were flat and pale, because the plot of the video game at that time was not important. The important thing was the gameplay.However, since the advent of the Naughty Dog's "Doomsday", the narrative methods and plot routines they have adopted have obviously have begun to have an important impact on Sony's first party studio, and this is not a bad thing at all.
On the surface, the new "God of War" cleverly borrows the combination of the young and old combinations of "Doomsday". Players control a sophisticated fighting role, followed by a young NPC, although the NPC can not help any busy when fighting (insteadIt will add chaos), but it brings a lot of interaction with true feelings in the plot display.And in the background of the world, the new "God of War" seems to be set in the end of the end -Nordic mythology, "the dusk of the gods".The two went to the unknown world adventure and worked hard to survive on the barren land.
Under normal circumstances, if a production team imitates the creative and successful elements of other production groups, it will immediately lead to the disdain of players and the media.However, the new "God of War" to learn from the naughty dog narrative method is a higher level of imitation."God of War" itself is very successful, but after mixing the naughty dog's narrative routine, the new "God of War" has not fallen into its own clicks, nor does it repeat it with other games on the market, bringing a new expectation to everyone.The story and operation of "God of War: Ascension" are bloody, but in the new "God of War" demonstrated at the Sony E3 exhibition, everything has become very different. We did not enter the fast -paced fighting scene at the beginning.In the first few works, there have never been emotional dramas.
During the demonstration, the elderly Katos took his new son to hunt, and he encountered monsters and monsters halfway. Although Kosos was still bloody and brutal, the old Kuiye was obviously slower than that of Katos in his youth.But more accurate and older.In "God of War 1,2,3", Kratos obviously continued to fight by unlimited anger, but now we noticed that he seems to have learned to control his anger.In addition, the iconic flame double knife of Kratos became a frosty trophy, and his entire tactical strategy seemed more conservative.Now Katos will only attack when the enemy is flawed, and wait patiently without flaws.This is not only a change in the classic gameplay mechanism, but also symbolizes the growth of character character.
In a demonstration video, we see that Kosos can control his endless anger.After his son shot his deer for the first time, he immediately became angry, but soon he took a deep breath, and the anger bar in the upper left corner of the screen fell back.When fighting with the trolls, injury will accumulate Katos's anger. After the anger is full, he can choose "Sparta's Anger" by himself and staged a good show of tearing monsters in his hands.Later, his son shot off again, and shot his shoulders. This time, he even reflected the heroic spirit of weightlifting, and he did not blame anger at all, but just said gently, "Your deer"Far away." This is not only because the wind and frost that Katos has experienced for so many years has known the consequences of anger, but also because he wants to be a better person.The error may even want to find salvation.In short, the new fighting mechanism brings a new layer of interpretation to the character settings of Kratos, and it also plays a role in the entire story plot.
The innovation and success of naughty dogs in the form of narrative, the techniques and techniques of character shaping have undoubtedly quietly penetrated Sony Christmas Monica Studio. The new "God of War" is clearly told in terms of narrative or operation.Players, Kosos is no longer young Katos, and the background setting jumps directly to Nordic myths (the troll mentioned that Valhara is the most direct clue in the film), let "God of War" find a new oneCreative space.The former Kratos character setting is very narrow. It can be summarized as "just dry", but the role and world background change of the new "God of War" have given the series a new attraction.Perhaps some players still like Kui Ye, who "just do", but most of the fans of "God of War" have not showed any dissatisfaction. After all, although Kui Ye is old, he is still unambiguous when he performs his bare hands. He used to be unambiguous. Once, he used to tear.Kui Ye is still there, he is not old, but he is mature.
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