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IGN parsing "Detroit: Change": The bond of robots and humans

2025-01-27 11:22:34|Myriagame |source:minecraft skins

French game developer QUANTIC DREAM's high -profile new work "Detroit: Become Human" "raised a quite interesting question to the majority of players: Will you care about a smart robot?

"Detroit: Change" is not the first work to throw this problem from everyone.The theme of "humans and artificial intelligence" runs through the history of the entire science fiction film and is presented in a considerable number of ways."Westworld" and "A.I" directed by Spielberg are two very typical examples.The trailer of this "Detroit: Change" was also deeply imprinted by those past works.

According to David Cage, the producer of "Detroit: Change People", based on the theme of "Human and Artificial Intelligence", the developers of "Detroit: Change" created such a worldTo the extent, it has "dominated" the service industry, but some robots have caused unknown failures.Some disappeared without warning, some chose to commit suicide, and some began to take violence on humans.

Of course, the key point of this description is that the "self -awareness" of artificial intelligence has begun to wake up.The reason why "starting awakening" instead of "awakening" is because David Cage said in an interview: "Although these artificial intelligence is a little overwhelmed by their own behavior, this does not mean that they have emotions."

In "Detroit: Change", as a player, you will dominate the fate of these artificial intelligence.It can be seen in the preview of this game announced at the E3 exhibition this year: When the player played one of the game heroes Connor, different options will export different plot trends and obtain completely different results.

As a "robot alien killer", Conner itself is also a robot. He is responsible for hunting those "faulty" artificial intelligence.Although humans need him to work, he has not received much respect.In essence, as Cage said, Conner is just a "long -legged iPhone".

In the demonstration video, on the rooftop somewhere, Conner wanted to subdue an "alien" robot that hijacked a little girl as a hostage.Quantic Dream's almost iconic "choice -result" mechanism seems to be extremely cruel here: at the end of the video, players need to make a choice -killing this alien, or sacrificing Conner to save the little girl.

So, how much will you cherish a "life" of artificial intelligence?

Before answering this tricky question, we can first take a look at the characteristics of the new work of "Detroit: Change".Similar to Norman Jayden in "Rain Rain", Conner also has a set of high -tech investigation equipment.Through this set of equipment, he can analyze the surrounding environment.Quantic refers to this "investigation state" as "Mind Palace".Conner can instantly freeze the surrounding environment, then collect clues, and review the clues in a virtual window.Players can change the perspective in the game to check the scene in a panoramic view to check if they have missed.

When Conner worked at the scene of the corpse and clue crimes, his possibility of completing the mission gradually increased.Theoretically, if you can notice each clue and trigger a meaningful dialogue, Conner can interrogate or resolve conflicts in full information.Conversely, if Conner's grass has gone on a crime scene, he will pay the price for his actions.

In the trailer of "Detroit: Change", in summary, Quantic only shows us two possible results.One was that Conner killed the alien, but the little girl would die; in another result, the little girl was rescued.No matter what the player makes, the indicator of the "Probability of Success" of the game interface is changing accordingly, and then players also need to adjust the strategy based on this change.

If players want to trigger the second result, they may need to get more information in the early collection process.With this information, players can know more about what the robot "heterogeneity" does: his name is Daniel, a flawed artificial intelligence.Human family hiring him intends to replace him.

"She lied to me," Daniel, holding the little girl, stood on the edge of the high -rise building, said, "I thought she loved me very much, but I was wrong. She and other humans were no different." Players are in the game. "Players are in the game."There will be many ways to deal with this incident.But in any case, inquiries and on -site investigation are the most critical.Players can kill Daniel directly in the past, or they can sacrifice Conner for survival of the little girl.And such a choice is the answer to the core question of "Detroit: Change".

底特律:成为人类

How much will you cherish a "life" of an artificial intelligence?

"In" Detroit: Change ", players will only play the role of robots," Cage said, "But in the final analysis, it is still a story about us, humans, and emotions."