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How to enforce the box button of the module container (MC 1.12) Quark Minecraft Game

2024-12-09 18:32:12|Myriagame |source:minecraft skins

Only 1.12 and below versions are applied.

This tutorial mainly introduces how to add a quark box button to the MOD storage container you want.

introduce

In version 1.12, Quark's management module has a box button function, as shown in the figure:

Six new buttons are added to the box interface: from top to bottom:

Sort box.(If the characteristic is opened)

Move all the items in the item bar into the box.

The same as the former, but there must be the same items in the box.

Sorting item bar.(If the characteristic is opened)

Move all the items in the box into the item bar.

The same as the former, but there must be the same items in the item bar.

This function can be compatible with some module containers, such as more boxes, and containers of many modules are not compatible, but Fortunately, quarks have built -in module containers and forced GUI options.

Operation step

First, you need to know how to open the quark configuration interface and game log file.

The quark configuration interface is in the game's pause menu, located on the left side of the "Option", a "Q" button.

The game log file is stored under the LOGS folder of your game directory, and you need to find the "Latest.log" file.

Now, officially starts.After entering the game, first open the quark configuration interface, select "Manage", find "Chest Buttons", click the right wrench button, find "Debug ClassNames", set the set value to TRUE.

Click to complete the setting, then return to the game, open the interface of the module container you want to add, and then you can pause the game. The suspension is to prevent the game from continuously output some unnecessary log information.

Open the "LateSt.log" file in the game log directory, and search for "Quark" or "Opening GUI". You should be able to see such a line of text at the bottom of the log file:

[11:55:41] [Client Thread/Info] [Quark]: Opening Gui De.ellpeck.ActuallyadDitions.mod.Inventory.gui.guigiantchest

You need to copy the last paragraph of this sentence, "De.ellpeck.actuallyadditions.mod.Inventory.guiGiantchest", which is the "Debug classNames" of the container you opened.The container I opened here is a small board box of the Actually Addition module.

Now turn on the quark configuration interface again, click "Forced Guis" at the bottom, click+number, and paste the code corresponding to the container name in the log file into it. Don't forget to complete the preservation and modification.

Back to the game and open the module container again, you should see the box button appear.

hint

You can also modify the x, y coordinates of each box button on the configuration interface, and whether to display.

The sorting button and several other box buttons are not in the same configuration interface, but they are under the management menu. The configuration method is the same.If the INventory Tweaks is installed, the quark will disable the sorting button by default, and you can enable him in the configuration interface.

After actual testing, this method can also be compatible with the storage bag of the CyclIC module. The backpacks of the thermal Expansion module are not compatible with the R key compatibility, so it is effective to use the Muker's forced GUI function.