your current location:首页 > news>Microsoft launches flashback VR system to solve high -end VR helmets requires a powerful PC problem

Microsoft launches flashback VR system to solve high -end VR helmets requires a powerful PC problem

2025-01-27 11:34:45|Myriagame |source:minecraft skins

Microsoft took out its own VR system. This system named "Flash" uses a new Microsoft algorithm to solve the problem of strong PCs and low -end VR helmets in high -quality VR helmets.Smart phones and personal computers provide high -quality virtual environments.Compared with traditional methods, the number of frames of Microsoft's "flashback" system increases by 8 times, the power consumption decreases by 97 times, and the delay is reduced by 15 times.

Basically, the Microsoft "flashback" system pre -selected the picture required for rendering. After compression, it is stored in system memory and GPU video memory, eliminating the necessity of real -time rendering. When playing or running VR content, according to the user's location, transfer out the user's position, call out the user's position, call out the user's position, call out the user's position, call out the user's position, call out the user's position, and call out the user's position.Related compression data to decompress the display screen for users.

However, when engineers were tested with low -end VR glasses HP Pavilion MINI, Microsoft's "flashback" system prototype also could not handle a large number of dynamic objects. Obviously, there are still many improvements in this prototype.