your current location:首页 > news>R18 is the future Japanese manufacturer called 18 million potential users of adult games

R18 is the future Japanese manufacturer called 18 million potential users of adult games

2025-01-27 11:36:46|Myriagame |source:minecraft skins

The market size of the Japanese R18 game has not seen any improvement in the shrinking year, but every year there are still a large number of Huangyou launched to the market, which also makes the market competition more intense.According to the report, in fact, there are more than 18 million potential players in Huangyou in Japan. However, it is not the full -price Huangyou on the PC that really leads the future of Huangyou, but a page tour of various props represented by DMM.

The Japan Computer Entertainment Association (CESA )'s survey report on the 2015 PC game market of Japan mentioned that the number of PC gamers including general games and R18 games in 2015 was 11.22 million.Increase, and those who are willing to pay for PC game software among these players have increased from 7.5%to 13.4%, and players who are willing to play free games (props) on PCs account for 40.7%.The increasingly popular current R18 game's page gameization trend is also very obvious. Although the overall number of PC gamers has increased, the number of players in R18 games has not increased significantly.

In the analysis report in April this year, soft theory pointed out that if the PC game is interested in PC games, but the current PC game is too boring and does not want to play 'as a statistical standard, there are potential players in PC games in Japan.Each player consumes 3,000 yen in PC games every year, and 54 billion yen of game markets will be 5490 million yen.

However, Softlon pointed out that there are three main reasons why Japanese Huangyou does not divide the 54 billion yen of big cakes: 1. Insufficient work 2. Huangyou often postponed 3, retailers insufficient purchase volume, insufficient purchase volume of retailers, retailers insufficient purchase volume, insufficient purchase volume of retailers.In particular, the release date often postponed players to lose their consumption enthusiasm for Huangyou, and the release date is extended, but the quality of the game has not significantly improved the player.And the larger blow to the Huangyou industry is that the traditional Huangyou magazine has declined. Last year, the old Huangyou magazine "PUSH !!" was suspended. The editorial department of the Huangyou magazine "Tech Gian" owned by Kadokawa made a significant layoff.Visitors have lost their vocal channels.Another Huangyou magazine "BUGBUG" is a trend of focusing on niche development at the introduction of low -cost Huangyou.In the face of the R18 game represented by DMM and the DMM, it has become a star of tomorrow in the Huangyou industry. Many manufacturers are willing to cooperate with DMM to launch a page game version of the works that have been produced to make money. Risks risks.Small costs are low and can also get new income.