your current location:首页 > news>Sky Factory 4 server related settings and instructions [SF4] Sky Factory 4 (Skyfactory 4) Minecraft Game

Sky Factory 4 server related settings and instructions [SF4] Sky Factory 4 (Skyfactory 4) Minecraft Game

2024-12-05 23:05:22|Myriagame |source:minecraft skins

World Type:

After loading Skyfactory4's server package in CurseForge, find the Server.properties file, find the Generator-Settings and Level-Type items. After modification, you can choose to generate different worlds. Different worlds can preview when single-person creation.Different types correspond to the world type as follows:

Sky Factory 4 Classic: (The world type of the classic Sky Factory, only a tree in the void, the server bag is generated by default to generate this type)

 GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Sky Factory 4"}

Level-type = default

CAVE DIMENSION:

 GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "CAVE DIMENSION"}

Level-type = default

Sky Crash Factory Landing:

 GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Sky Crash Factory Landing"}

Level-type = default

Skygrid:

 GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Skygrid"}

Level-type = Skygrid

Compactsky:

This type of world allows each player to have their own compression space. Players are born in the center and choose the space they want.There are three configurations of 16,64,256 compression spaces to choose from, and choose a world size suitable for your own server.

16 compression space:

 generator-settings = {"topography-preset": "compactsky", "schema": "test002", "givepsd": false, "size": "Small"}.

Level-type = compactsky

64 compression space:

 GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Compactsky", "Schema": "TEST002", "GivePSD": False, "Size": "Medium"}.

Level-type = compactsky

256 compression space:

 GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Compactsky", "Schema": "TEST002", "GivePSD": False, "Size": "Lare"}.

Level-type = compactsky

Amplify:

 GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "AMPLIFIED"}

level-type = amplify

default:

 GENERATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "DEFAULT"}

Level-type = default

Largebiomes:

 GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Largebiomes"}

Level-type = Largebiomes

LostCities:

 GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "LostCities"}

Level-type = lostCities

FALT:

 generator-settings = {"topography-preset": "flat"}

Level-type = Flat

Skyfactory tutorial:

 GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Skyfactory Tutorial"}

Level-type = default

Peace Out:

 GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Peace Out"}

Level-type = default

Project tree:

 GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Project Tree"}

Level-type = default

Stone Factory:

 GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Stone Factory"}

Level-type = default

Observatree:

 GENERATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Observate"}

Level-type = default

Sky Village:

 GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Sky Village"}

Level-type = default

Sea world:

 GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Sea World"}

Level-type = default

Lava factory:

 GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "LAVA FACTORY"}

Level-type = default

Ender The Sea:

 Generator-Settings = {"TOPOGRAPHY-PRESET": "Ender The Sea"}

Level-type = default

BEDROCK Your World:

 GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "BEDROCK YOUR World"}

Level-type = default

Between Bedrolk and A Hard Place:

 GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Between Bedrolk and A Hard Place"}

Level-type = default

Rock bottom:

 GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Rock Bottom"}

Level-type = default

Minesweeper:

 GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Minesweeeper"}

Level-type = default

Lights out !:

 GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Lights Out!"}

Level-type = default

Sticky Situaiting:

 GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Sticky Situation"}

Level-type = default

Cobbled Together:

 GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Cobbled Together"}

Level-type = default

Sludgehammer:

 GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Sludgehammer"}

Level-type = default

Resonant Sleeper:

 GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Resonant Sleeeper"}

Level-type = default

Chill out:

 GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Chill Out"}

Level-type = default

Hot topic:

 general-settings = {"topography-preset": "hot topic"} level-type = default 

The floor is lava:

 GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "The Floor is Lava"}

Level-type = default

Seven seas:

 GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Seven Seas"}

Level-type = default

Chunk norris:

 GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Chunk Norris"}

Level-type = default

SKIIILANDS:

 GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "SkiiiiLands"}

Level-type = default

Material Girl in a Material World:

 GENERATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Material Girl in a Material World"}

Level-type = default

Lava care:

 GENATOR-SETTINGS = {"Topography-PRESET": "LAVA CAKE"}

Level-type = default

Hardcore:

 GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Hardcore"}

Level-type = default

Are you after of the dark:

 GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Are You Afraid of the Dark"}

Level-type = default

Create a new island -related instruction for players:

When on the multi -person server, you may need to create a separate empty island for players.Use the following command (or command block) to create:

/topography spawn [player] // Transmit players to the world's birth point

/topography island

/topography island Home [Player] // Transmits the player to its birth point or an empty island.If he does not have an empty island, the instruction will create an empty island and send it over

/topography island new [player] // generates a new empty island for players, and transmits it to the empty island (only OP)/TOPOGRAPHY Island Set [player] [x] [z] //For the player's empty island and send it to the empty island (only OP)

/topography island info [player] // Get the coordinates of the player's island

/Topography Island Invite [Player]

/topography island accept [player]

The above instruction Players need permissions nodes: Topography.Comand.topography

Team instruction (Together Forever module):

It is possible to cooperate with other players to share the promotion progress with other players.Together Forever module will allow you to use the following instructions to invite players:

/Together inviter  

or

/TogetherForever invite  

or

/TOFE Invite  

The above instruction players need permissions nodes when using: togetherForever.Comand.togetherForever

Achievement point (Prestige module):

The Prestige module is a new system in Skyfactory. The achievement point is calculated according to the player and does not share it.Server and single -player games cannot share the achievement points, and the achievements obtained by the single -player mode cannot be transferred to the server synchronously.If you need to enable the achievement point, you need to change the settings in the prestige.cfg file to true.In addition, every time the server is updated, it must be re -configured and changed!It should be noted that when one player unlocks certain items and another player can also access the item.Note that forced enabled achievements may cause some problems. Do not force unlock achievement points in less than a last resort.

Open the achievement point configuration file:

#What is the default value for polite?

B: "Prestige Enabled default" = true

Close the accomplishment point configuration file:

#What is the default value for polite?

B: "Prestige Enabled default" = false

If the server enables the achievement point system for some reasons, but when the player cannot open the window for the cost of spending, (the default button "P"), you can use the following command to force all players to enable the achievement point system:

/Prestige Force Enabled 

Forced disable the achievement point system:

/Prestige Force Disabled