2024-12-05 23:05:22|Myriagame |source:minecraft skins
World Type:
After loading Skyfactory4's server package in CurseForge, find the Server.properties file, find the Generator-Settings and Level-Type items. After modification, you can choose to generate different worlds. Different worlds can preview when single-person creation.Different types correspond to the world type as follows:
Sky Factory 4 Classic: (The world type of the classic Sky Factory, only a tree in the void, the server bag is generated by default to generate this type)
GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Sky Factory 4"}Level-type = default
CAVE DIMENSION:
GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "CAVE DIMENSION"}Level-type = default
Sky Crash Factory Landing:
GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Sky Crash Factory Landing"}Level-type = default
Skygrid:
GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Skygrid"}Level-type = Skygrid
Compactsky:
This type of world allows each player to have their own compression space. Players are born in the center and choose the space they want.There are three configurations of 16,64,256 compression spaces to choose from, and choose a world size suitable for your own server.
16 compression space:
generator-settings = {"topography-preset": "compactsky", "schema": "test002", "givepsd": false, "size": "Small"}.Level-type = compactsky
64 compression space:
GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Compactsky", "Schema": "TEST002", "GivePSD": False, "Size": "Medium"}.Level-type = compactsky
256 compression space:
GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Compactsky", "Schema": "TEST002", "GivePSD": False, "Size": "Lare"}.Level-type = compactsky
Amplify:
GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "AMPLIFIED"}default:level-type = amplify
GENERATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "DEFAULT"}Level-type = default
Largebiomes:
GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Largebiomes"}Level-type = Largebiomes
LostCities:
GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "LostCities"}Level-type = lostCities
FALT:
generator-settings = {"topography-preset": "flat"}Level-type = Flat
Skyfactory tutorial:
GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Skyfactory Tutorial"}Level-type = default
Peace Out:
GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Peace Out"}Level-type = default
Project tree:
GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Project Tree"}Level-type = default
Stone Factory:
GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Stone Factory"}Level-type = default
Observatree:
GENERATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Observate"}Level-type = default
Sky Village:
GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Sky Village"}Level-type = default
Sea world:
GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Sea World"}Level-type = default
Lava factory:
GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "LAVA FACTORY"}Level-type = default
Ender The Sea:
Generator-Settings = {"TOPOGRAPHY-PRESET": "Ender The Sea"}Level-type = default
BEDROCK Your World:
GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "BEDROCK YOUR World"}Level-type = default
Between Bedrolk and A Hard Place:
GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Between Bedrolk and A Hard Place"}Level-type = default
Rock bottom:
GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Rock Bottom"}Level-type = default
Minesweeper:
GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Minesweeeper"}Level-type = default
Lights out !:
GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Lights Out!"}Level-type = default
Sticky Situaiting:
GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Sticky Situation"}Level-type = default
Cobbled Together:
GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Cobbled Together"}Level-type = default
Sludgehammer:
GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Sludgehammer"}Level-type = default
Resonant Sleeper:
GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Resonant Sleeeper"}Level-type = default
Chill out:
GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Chill Out"}Level-type = default
Hot topic:
general-settings = {"topography-preset": "hot topic"} level-type = default
The floor is lava:
GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "The Floor is Lava"}Level-type = default
Seven seas:
GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Seven Seas"}Level-type = default
Chunk norris:
GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Chunk Norris"}Level-type = default
SKIIILANDS:
GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "SkiiiiLands"}Level-type = default
Material Girl in a Material World:
GENERATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Material Girl in a Material World"}Level-type = default
Lava care:
GENATOR-SETTINGS = {"Topography-PRESET": "LAVA CAKE"}Level-type = default
Hardcore:
GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Hardcore"}Level-type = default
Are you after of the dark:
GENATOR-SETTINGS = {"TOPOGRAPHY-PRESET": "Are You Afraid of the Dark"}Level-type = default
Create a new island -related instruction for players:
When on the multi -person server, you may need to create a separate empty island for players.Use the following command (or command block) to create:
/topography spawn [player] // Transmit players to the world's birth point/topography island
/topography island Home [Player] // Transmits the player to its birth point or an empty island.If he does not have an empty island, the instruction will create an empty island and send it over
/topography island new [player] // generates a new empty island for players, and transmits it to the empty island (only OP)/TOPOGRAPHY Island Set [player] [x] [z] //For the player's empty island and send it to the empty island (only OP)
/topography island info [player] // Get the coordinates of the player's island
/Topography Island Invite [Player]
/topography island accept [player]
The above instruction Players need permissions nodes: Topography.Comand.topography
Team instruction (Together Forever module):
It is possible to cooperate with other players to share the promotion progress with other players.Together Forever module will allow you to use the following instructions to invite players:
/Together inviter
or
/TogetherForever invite
or
/TOFE Invite
The above instruction players need permissions nodes when using: togetherForever.Comand.togetherForever
Achievement point (Prestige module):
The Prestige module is a new system in Skyfactory. The achievement point is calculated according to the player and does not share it.Server and single -player games cannot share the achievement points, and the achievements obtained by the single -player mode cannot be transferred to the server synchronously.If you need to enable the achievement point, you need to change the settings in the prestige.cfg file to true.In addition, every time the server is updated, it must be re -configured and changed!It should be noted that when one player unlocks certain items and another player can also access the item.Note that forced enabled achievements may cause some problems. Do not force unlock achievement points in less than a last resort.
Open the achievement point configuration file:
#What is the default value for polite?B: "Prestige Enabled default" = true
Close the accomplishment point configuration file:
#What is the default value for polite?B: "Prestige Enabled default" = false
If the server enables the achievement point system for some reasons, but when the player cannot open the window for the cost of spending, (the default button "P"), you can use the following command to force all players to enable the achievement point system:
/Prestige Force Enabled
Forced disable the achievement point system:
/Prestige Force Disabled
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