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More biological update logs [MOC] more creatures (MO 'Creatures) Minecraft Game

2024-12-09 18:32:13|Myriagame |source:minecraft skins

[5.2.5]
-Che newly used the new global world-stored tamed pet data storage system, and the new system will automatically reconstruct the old storage data.The newly tamed pet uses a new tracking/transmission system.


Note: This New Command Will Kill All Entities in Loaded Chunks of All Dimensions.

Background-COLOR: RGB (232, 239, 244); "/> Note: This New Command Will Kill all loaded tamals of player that are founding in allension. Kill Pets that are in unloaded chunks.
-DDED '/MOC KILLLLLLLLLLLLLALLLLAME> ENTITYNAME>' Command Which Kills All Entities of Given Type ignoing Tamed.
'Command to transport any entity known by our new storage system to the player.
- FIXED IMBARANCED Spawning with CMS/Vanillaby Copying Vanilla Entries to CMS at Game Start.
Note: This fixes the backur where1 Type of Entity Could Appear Overrun REST SUCH AS THAUMCRAFT's Angry Zombie.
-Fix OP cannot interact with all pets.40); FONT-FAMILY: VERDANA, Geneva, TAHOMA, Sans-Serif; FONT-SIZE: 13.333333969116211px; White-Space: Normal; Background-COLOR: RGB (232, 239, 24 4); "/>-repair the winding dragon(Both feet flying dragon) The bug trapped in the winding dragon nest. Now, when they fall out of this world, they will die.Geneva, TAHOMA, Sans-Serif; FONT-SIZE: 13.3333333969116211px; White-Space: Normal; Background-COLOR: RGB (232, 239, 244); System, thereforeRemove the relevant data stored in Player.dat.

-Prip support for a better world generation 4 (Better World Generation 4) module;

-Fix the biological refresh problem after installing the Biomes O 'Pinder module in the latest version;

-The replica bug of a fake cubic block when repairing the biological destruction of the block;

-Fix the problem of file separation caused by trying to upgrade the player's DAT file;

-Fix the problem of increasing the collapse of the ecological group to the default group;

-The problem that the ecological community is not added after repairing the error matching;

-Fix a potential world to generate collapse (ChunkProviderserver WorldProviderwernend);

-Fix the automatic "net.cfg" that may cause some creatures to be unable to refresh normally.

Note: When you have a problem of biological refresh, open the mocglobal.cfg, and if there is a "s: net " , delete all the lines behind Mod-Mappings.

[5.2.2]

-Pei the problem of the saddle caused by the player's riding ride;

-The problem that the configuration file cannot be loaded correctly when loading in the world;

-Fix the problem that the GUI option is copied after being entered into the world.

[5.2.1]

-Fix the collapse related to the CustomMobspawner and GetBlockLightValue (the conflict between the custom brush brush and obtaining square brightness);

-The collapse caused by the two -feet flying dragon under the condition of a single machine;

-The repair and tamed animal replicated bugs in the reassembly block;

-Fix instructions/moc min and/moc max;

-Olvevanillaonlywithlight configuration options;

-The the problem of renovating tropical grasslands and plains unnaturally refresh the zebra;

-Me the WorldProviderwyvernend class inherited from WorldProvidersurface, which should be able to alleviate the client's stuttering problem.

[5.2.0B]

-Fix the problem of refreshing the leopard cat after using CMS (custom biological refresh).

[5.2.0A] Note: Still compatible with version 5.2.0

-Fix the collapse of the butterfly interface;

-Fix the collapse of the leopard cat interface;

-Fix the collapse of the Snowman interface;

-Fix the bug of customized configuration;

-Cap new Golemdestroyblocks options;

-This the iScreatureoftype method in MOCENTITYAMBIENT.

***************************************************************************************************************************,*************************************

[5.2.0]

Drzhark

-Fixed Bug with Invisible Ropes on Goats

-Fixed Bug with Fire An Cave Ogre Spawns Frequencies

-Fixed Bug When Obtaining A White Fairy Horse

-Big Cats Now Check Surrowing Bigcats and Will Try to Spawn The Species

-Bears Will Check spawning surrolings, if with 12 blocks of Bamboo / Reeds, it will become a panda. If the biome where the bear is spawning has the word back itS name, it will also be a panda.

-BUNNIES and Mice Will Always Spawn White on Cold Biomes

-Komodo Dragons Will Not Spawn Near Torches and Can Now Spawn on Sand (for Those who WANT to add the desert biomes)

-Changed Tall Grass and Leaves on the Wyvern Dimension Blocks

-IMPROVEMENTS DONE for The Wyvern Dimension FPS

-wyverns Will Drop Eggs on Death Even if they not spawned in the wyvern lair

-Mother Wyverns spawn 5% of the time (up from 3%)

-InSects, Scorpion and Crabs are now targeted by bank

-Leadead Mocreatures are now targeted by the smite enchantment

-Fixed bug with kitten textures

-CROCODILES, Komodos, Sharks, BIG CATS WON'TACK Players on Creative Mode

-Partial Migration of EntityId Use, All Non Tameable Creatures and New Creatures Now Use An Internet Id Number Instead of Global IDs.

-Vanilla Creatures are now despawned on Areas Not Illuminated by Artificial Lights Instead of Checking for Nearby fences

-Aquative Creatures Now Avoid 'BLOCK inwall Damage'

-OSTRICHES WONE LAY EGGS IF TAMED-MAGGOTs Turn Red When Hit

-eggs notify players with chat messages when haatching, egg haatching time reduced

-Custom Key Bindings Disabled When Chatting

-Sstingrays can be catched on file nets

-Mantarays can be tamed by riding them. Tamed Mantarays can be cached on file nets.

-Crabs can be tamed by user

-Prosted ants.

-Added Raccoons

-Added Silver Skeletons

-Added mini Golems

-Added Small Fish

-Added Medium Fish (COD, SALMON, BASS)

-Piranhas are now a section entity

-Added Fish Nets that can be used to capture and take file

-Fish Can Be Hooked with the Fishing Pole

blood

-On upgrade to 1.5.2

-FIXED CMS VERBOSECONSOLE Not Being Set

-FIXED MANY MORE Gui Bugs

-FIXED Inmenu Check in MocclientTickhandler

-FIXED Defaults Not Being Use Properly

-FIXED ISSUE Preventing Gui from Adding Biomegroups for Entities that had no entries.

-FIXED CRASH When USING Reset to Defaults

-FIXED ISSUE with CMS Not Detecting Custom Entities Such as Project Zulu's.

-FIXED CMS BUG with Creatures spawning in homes.

-FIXED MOCREATURES Not Removing Vanilla Entries from All Biomes WHEN ADDING to CMS

-FIXED DUPLICATE ENTITY NAMES NOT BEING HANDLED CORCTLY BY Spawner

-FIXED Duplicate Biomes Not Being Handled Correctly by Spawner

-FIXED ENTITIES Not Being Removed from Vanilla Structures WHEN DISABLING A Specific Type from Spawning

-FIXED POSSIBLE NPE WHEN CALLING CASTMSPAWNER's RemoveCustomSpawn Method.

-FIXED ISSUE with Entities Not Being Removed from Vanilla Spawn List WHEN THEIR BIOMEGROUPS We EMPTY and Frequency Set to 0.

-FIXED '/MOC List Biomegroups' Command

-FIXED '/MOC Help' Command Not Displaying Pages Correctly

-FIXED NPE's with MOC CUSTOM BLOCKS.

-FIXED WYVERN's Flying Away after Being Tamed.

-FIXED POTENTIAL NPE with MocBlockGrass and MocBlocktallGrass.

-FIXED MOOSHROOMS Spawning in Non-Mushroom Biomes

-FIXED MOCREATUREARESNOT Spawning in Bop Overridden Vanilla Biomes

-FIXED PET NAMES Not Enabled by DEFAULT

-FIXED OWNERSHIP WORKING in Singleplayer When it should.

-FIXED CERTAIN DEFAULT BIOMES BEICED in Wrong Groups.

-DDed Better CMS Debug Output

-DDed Debugcms Config Option

-DDED DISALLOWMONSTESSESTESPARINGARINGAY Config Option

-DDed DESPAWNLIGHTLEVEL Config Option

-DDed CheckAmbientLightLightLevel Config Option

-DDed CMS LightLevel Check for Monsters

-DDed Comment Support to Mocproperty Constructors

-DDED InstaspaPapport for All Entities Including Custom

-DDed Brand New Configuration for Entities, Biomes, Structures, and Global Settings.

-DDED VANILLA Structure Spawn Support to CMS. All detected structures will be generated in config/mocgructures.cfg

-DDed Spigot's Spawner Optimizations to CMS

-DDed New Config Option 'LightLevel' Which Ignores Sunlight and Acts as a Light Threshold for WHether or Not To Spawn A Creature.

-DDed New Monsterspawnrange Config Option

-DDED CANSPAWN OPTION to All Entities

-DDED MISSING BOP/XL Biome Entries to Default Config

-DDed SUPPORT for Unknown CreatureTypes

-DDed Newntickraates for Ambients and Watercreatos

-DDed New Maxspawninchunk Config Option to All Entities.

-DDED CMS Support for Handling Maxspawninchunks

-DDed New Creature Type 'Undefined'. This Group will get assigned entities that cms moneyn't detect a creature type for.

-DDed New Teleport Command '/MOC TP ' Which Can Transfer Tamed Pets from Any Dimension to their Respect. ntityID> -DDed New Tamed Command '/MOC TAMED 'Which ListS CurrenTly Loaded Tamed Pets of Player with their Total Recorded Count.

-DDed New TamedCount Command '/MOC TAMEDCOUNT Which Displays Current Tamed From Player's Dat File.

-IMPROVED PERFORMANCE When Updating Settings Via Commands and Gui.

-Changed Tall Grass and Leaves on the Wyvern Dimension Blocks

-IMPROVEMENTS DONE for The Wyvern Dimension FPS

-Rmoved Default Resource Config Files Since They Are No Longer Use

-Default configs from resources. All configuration will now be generated on the fly.

5.1.5

-FIXED BUG WHERE CROCODILES WOULDNTNTATATACK PLAYERS

-Tamed Animals Will Not Ather Tamed Animals

-Mother Wyverns Now Drop Eggs 1/3 of Times Instead of 1/10

-FURTHER Adjustment of Rider Position on Wyverns

-adjusted name of t2 wyverns

-FINISHED CRAB Animations

-DDED CRAB Meat and Cooked Crab Meat

-Changed Init Creature Settings, Spawning Eggs Now Check The ENVIRONMENT TO Spawn THE RIGHT SUBTYPE

Snow Variants Will Now Spawn If Biome Temperature is Less than 0.06 Instead of Checking the name of biome

-Changed InstaspaWaWawner Code, It now adds all available creation

-FIXED BUG With Missing Vanilla Particles

-Birds are now preded with thrown seeds and tamed by right calling on them with seeds

5.1.4

-DDed New Mobspawnertickrate.

-ADJUSTED CUSTMOBSPAWSPAWNER to use Each Entity's MaxgroupCount Instead of Maxspawnedinchunk.

This fixes issue where world spawning too many creatures and not following our configs.- fixed typo with commands.

-FIXED BUG with Spawn List SPAWN List Not Properly Clearing During Initial World Generation.

-Disabled Despawnvanilla Option. This options is no longer required since all vanilla spawns

Are Now handled by cms.

-Opdated default mocproperties.cfg to include new mobspaWNTICKRATE and WorldGencauseSpawning.

SpawntickRate has renamed to animalspawntickrate.

-DDED MOTHS (They're AttraCted to Torches)

-DDed Maggots

-DDED CRABS (Pending Animations)

5.1.3

-FIXED BUG with Nightmares When Animate Textures was set to off

-FIXED BUG When Shearing OSTRICHES

-Fixed another bug with reset to defaults.

-FIXED ISSUE with Config Comments Being Removed after Starting Game

-FIXED GUI DUPLICATION BUG WHEN ISSUING A Command or Resetting to Defaults

-FIXED Static Litter, Static K. Bed, Particlefx Not Properly Saving in Gui

5.1.2-dev version

-DDed Tier 2 Wyverns. The Mother Wyvern Spawns Rarely in the Wyvern Lair. It has a 10% CHANCE of Dropping Eggs that can use to obtain a tabled mother wyvern.

Essences are used on tabled mother wyverns to obtain the other tier 2 versions.

-DDed New Server Command '/MOC' Which Can Adjust All Options in MOCPROPERTIES.CFG Without Restarting

-DDED BIOMES in Gui Will Now Be Placed Alphabetically

-DDed Comments to Config

-DDed New Ogres

-DDed New Undead Wyvern

-FinISHED Overhaul of Ogres, Replaced Models, Textures and AI

-The Spawn Options for Cave Ogres and Fire Ogres is Slightly Different. New Settings are to the config: Fire OF Spawning a Fire Ogre in the Surfa CE of the overworld)

And CAVE OGRE CHANCE (CHANCE of Spawning A CAVE OGre if the y pose is less than). -InCREASED WYVERN'S SIZE and SPEED

-FIXED ISSUE with Mocreatures Not Spawning on Custom Blocks Like The One Found in The Twilight Forest Dimension

-FIXED In-Game Gui Not Closing/Operating Correctly (F9 Is DEFAULT)

-FIXED Indentes with Configs

-FIXED General Settings Gui Option Not Save Correctly

-FIXED Reset to Defaults Gui Option Not Properly Restoring All Settings

-FIXED MALE OSTRICH's Showing Incorrect Chest Name

-Biome groups are now sorted in gui

-RMoved Legacy Ogres

-Rmoved duplicate biomes from default biome groups and clean up code

-Rmoved Timestamps from Configs

5.1.1-dev version

-Added New Entity spawn settings option in Gui. Removed Old Frequency/MIN/Group Options.

-Added New Biome Group Option in Gui.

-Added Partial Animation for New Ogre Models.

-Fixed Few Bugs With Saving Certain Options in Gui.

-Clenet up debug log output.

5.1.0A -dev Version

-Added Roaches

-Added New Ogre Models, Pending Animation and AI

-Added Builder Hammer, The Hammer Places Blocks Far Away, The Blocks Are Taken FROMT

-Added Staff of Teleport

5.0.8

-wyverns 'stay' when using a whip near them, or by righting clicking on them white holding a whip

-Fixed Bug Despawning Tamed Scorpions

-The Spawner Doesn'T Check Anymore for The Domobspawning Gamerule

Changes to the ownership code:

-Added Scroll of Reset Owner that can be used by av server. The scroll will 'clean' the creede. 1

The Creature Will Have No Owner Until is renamed.

-Added Setting to Enable/Disable SAID Scroll Through The Config File-OPS HAVE Their SEPARATE TAMIT. Added Such Option to the Config File

-Amulets Now Store The Owner of the Horse

-Horses Stored in amulets that are spawned by a player different than the owner, Will Becomle Property of the Player spawning them,

And the previous owner will have his tabled counter reduced accountingly.

This is not to allo, to amulets with Losing,

5.0.7

-Fixed Bug Causing Despawning of Tamed Creatures on Servers When UNLOADING CHUNKS

-Ghost horses are now named when the spawn

-FIXED NIGHTMARE MISSING Texture When Animate Textures Is Set to OFF

-Dead Horses Will Show Stages of Decay Even with Animate Textures Set to OFF

-Tamed OSTRICHES No Longer Retaliate if Attacked by Player

-Hunter Animals WONETATACK AnYTHING BIGGER THAN THEMSELES

-Tamed Kitty and Bigcats Will Drop Medallions on Death

-Fixed Bug that PreveNted Changing Flag Colors on OSTRICHES

-Fixed bug when 'shearing' elephants.

5.0.6

FIXED BUG that Added Entities with a Frequency of 0 to spawn lists, causion random crashes

FIXED BUG that Prevented Change of Max -Min Settings Through the GUI API

Scorpions and HorseMobs Now Spawn in Nether by Default

CHANGES MADE to Decrease Lag Caused by Horses

Reduced Frequency of Scorpion Drops

Game Crashing Bug When USING Staff in A Bukkit Server Fixed on F639-279 Snapshot

Mounts Drop their Gear and Inventories if a shear is used on them

FIXED DUPLICATED MOUNT on Server Disconnect Bug. However code that was used to avoid despaig on chunk unload was defired, it appears the bug was fix. Ed in Minecraft 1.5, But Needs to Be Tested

5.0.5

FIXED BUG CAUSINING CRASH When TURNING CUSTOMSPAWNER Office

FIXED CYAN FAIRY HORSE Texture Typo

FIXED TYPO on FX UNDEAD PARTICLES

FIXED MAX Ambient Gui Setting, Reduced DEFAULT MAXAMBIENT TO 30

FIXED BUG CAUSING MASSIVE FPS DROPS in the Wyvern Lair

Wyvern Portal Staffs that has no saved coordinates (Cheated or Crafted at the Wyvern Lair) Will Teleport the Player Close to the Spawn Point of 0,0,0,0

if no empty spang the spawn point is found, the staff wON'TORK.

Despawn and Spawn Code Will Only Run on Dimensions that has a player

jellyfish and rays wON'E POISON PLAYERS RIDING A BOAT

Piranhas Will No Longer Cauer Damage to A Player that Riding Another Entity

Sharks Will No Longer Cauer Damage to a Player on a Boat

TURTLE SOUP RESTORES HUNGER

5.0.4

-USING SRG FORGE OBFUSCATION

-Chicken eggs are no longer Called 'spoiled egg'

-IMPROVD DESPAWNININININININININININGONO WYVERNS LAIR to Increase FPS / Performance

-Kitty Beds No Longer Consume Pet Food if the Food is Alream there

-NewBorn Foals Obtained by Breeding Will Trigger Naming on the Owner of the Mother Horse.

-ACTIVATED Red Fairy Horse

-White pegasi now carry bags

-ElePhants, Komodos, Wyverns and Horses Drop Armor, Inventory Contents and Bags on Dead

-Cave Spider and Witches Default Spawning Setting Changeded

-Stffs of Wyvern Lair Are No Longer Damaged If THEY Are Used Outside The Portal

-Set Harvest Levels for Wyvern Lair Blocks

-Wyvern tall grass is no longer shearable

-To Reduce Overhead and Game Freezing, The Despawnvanilla Check Will only worked. Increased default despawn Check Interval

-Decreased Default Spawn FrequenCies of Vanilla Mobs-Vanilla Animals WON'T DESPAWN If THEY'RE Within 8 Blocks of a FENCE (DOWN from 10)

5.0.3

-Fixed Game Crashing Bug When Feeding Horses

-wyverns no longer take the whole statch of sadders when saddled

-wyverns are no Longer Attacked by the Rider's Sword

-Removed unnecessary console debug messages, some debug messages are actived with the debuglogging option

-Reduced CustomspaPawner Processing Cost

-Added Despawn Tick Setting to Menu So the Frequency of Despawn Checks Can Be Adjustedd

-IF MODIFY VANILLA Spawns is not selected, The Vanilla Spawn Rates and Biome Assignment Will Be Left UntouchEchet

(You Will NEED TO RESTART MINECRAFT for The DEFAULT SETTINGS To Be Used)

-elePhants no Longer spawn on deserts, and intends

-Kitty Beds and Litter Box Can Be Picked Up and Thrown, Render Height Fixed as Well (PLEASE TEST SMP)

-Fixed Texture Error with Kitty Beds

-Sugar Lumps Now Behave as a Food item

-Mounts Receive Damage from Mobs

-Mounts Now Dive with The Shift Key and are DISMOUNTED with the Configurable Dismmount Key (Default 'F')

-INCREASED Health of Wyverns

5.0.1

FIXED Dependency ISSUE that Prevented Servers from Running Moclantures

FIXED Game Crashing bug when naming a pet

FIXED Ambient Creature Spawn Settings

added missing sounds

5.0.0

-Code rewrite and organization, to comply with forge fendencies

-Splitted Sprites to make it compatible with minecraft 1.5 1.5

-fixed bug causing despawns of timedomom mobs

-Amulets Now Store Name, Health, Armor, Saddle Status of Horses

-ORES and Golems Will Now Respect The Mobgriefing Game Rule

-rl fairry horses can now go into into amulets

-Added Alternative Fairy amulet recipe that replaces unicorn for a vial of light -Overhauled the space code, now you can design and assign group of biomes a nd spwaning frequencies to the entities,

Including vanilla mobs and mobs added by Other Mods.

-Changed the block userd to prevent design of vanilla mobs. Instead of light source, vanilla mobs within 10 blocks of fences wON'T despawn.

-Added Wyverns:

WYVERNS are pointing dra subject, they can be fained on the wyvernlair.

Wyvern Eggs Can be Obtained by Slaying Wyverns (But Only on the Wyvern Lair).

The egg can be harted in the overworld by placing it near a torch and once the wyvern groups, it can be saddled and armored.

The Wyvern Lair Can only be accessed by use a wyvern portal staff. The Staff Has Only Four user is destroyed.

The staff can be attached on any directnsion, and it will teleport the player to the center of the wyvern lair dimension.

To Return Back, The Staff Has to Be Activated on the Quartz Portal of the Wyvern Lair.

Two New Files Are Created Inside /.minecraft/config they Can be edited with any .txt Editor.

MOCBIOMEGROUPS.CFG => The Biome Groups Are Defined Here

MOCPROPERTIES.CFG => All the Other Settings are here.

Biome Groups Defined on Mocbiomegroups.cfg Can be used in mocproperties.cfg to define on white biomes do the creeles spawn.

(Including Vanilla and Other Custom Mobs Besides Mo Creatures).

These files are used for both client and servers. All of the settings can be changed through the in-game menu

Except for biome groups and biome group assignation.

As a mocreates now adds blocks, The Block IDS Can Also Edited Through The Mocproperties.cfg or The GUI. Her Than 255: BlockDirt, BlockGrass and Blockstone,

as they're userd for the custom dimensions generation.

4.5.1

-Made ElePhants Grow Slower

-Adjusted Fall Damage for Elephants

-ElePhants Now Retal assassin when Attacked

-Reduced Frequency of Elephant Spawns in Deserts

-Renamed Croc Hide / Armors As Reptile Hide / Armors

-A Player Riding A Komodo Dragon Can Now Use Tools

-TURTLES Are Again Afraid of Bigger Entities

-KOMODO DRAGONS No Longer Fight Other Komodo Dragons

-Removed 'Custom Spawner Deactivated' Message from Console

-Fixed Light Green Horse Texture Error.

-Added Seven New Fairy Horses

-Snakes are head with raw rat

-Changed Bunny Textures and Added A New Spotted Bunny

4.5.0

WillPions No Longer Attack Other Mobs

FIXED Server Crashing Bug with the Ownership Code

PET Scorpions that are set free now drop the saddle, and can'T'T to ridden

Horses obtaind from an amulet are set to the player using the amulet.

Horse Transformation Animation is Synchronized in Multiplayer

FOALS and Ghost Horses Now Spawn Tamed and Are Owned by their Parent's Owner

TAMED BIRDS WON'T Be named everything.

Bunnies Shouldn'T Suffer Damage When on Top of a Player's Head

Enders Should spawn on the end biome

FIXED BUG that Removed Swords on Pigmen and BOWS on Skeletons

-Added Elephants and Mammoths

Elephants spawn on deserts, jungles, plains and forests.

Mammoths spawn on Cold Biomes.

Elephants Drop Hide

A Calf Elephot Can Be Tamed by Giving it 10 Sugar Lumps or 5 Cakes

TAMED ELEPHANTS Are Healed with Baked Potatoes, Bread or HayStacksindian Elephants Can Be Given A Special Luxurious Garment.

In Addition to the Garment, a nice Throne can then be given to the element.

Two Chest Sets can be put on elephant, allowing it to carry inventory

A key is used to open the inventory.

Mammoths can also carry two extra regular chests.

Three Different Kinds of Tusk Reinforcements Can Be Crafted: Wood, Iron and Diamond.

They can be given to taked adult elephants and mammoths, and taken off with a pickaxe.

While Wearing they Reinforcement and Ridden by the Player, They Will Break Blocks.

(However that feature is disabled by default in Multiplayer, to Prevent Griefing)

Mammoths are more effective at breaking blocks than elephants.

A harness can be put on tabled adult elephants.

If a Player 'Sneaks' Near their Elephant, it will sit for a short time, where it can be mounted

To dismount an elephant, the rider has to make it sit first and then it can be dismmented.

A platform can be put on the songhua mammoth, allowing them to carry a second player.

To have a passenger, First The Rider Makes the Mammoth Sit, then the Second Player 'Sneaks' While Close to the Mammoth.

The Second Player Can Dismmount the Mammoth by Pressing The Sneak Key.

-ADDED KOMODO DRAGONS

Komodo Dragons spawn on Swamps and Plains. They Attack Small Animals or Players.

Komodo dragons poison their prey.

They Drop ResropTile Hide and the Bigger Komodo Dragons Have A 25% CHANCE of Dropping Eggs.

An Egg Can Be Hatched If Placed Near A TORCH and the Resulting Baby Komodo Dragon Will Be Tamed.

You can heal your tabled komodo dragon by giving it raw raw turkey.

A Saddle Can be put on a tabled adult komodo dragon so it can be ridden. -its overhaul:

Hatched OSTRICHES WON'T FOLLOW the PLAYER

OSTRICHES Now Can Carry Helmets that will resece the damage receiver

A chest can be given to an oustrich and they can carry a small inventory

Cloth Colored Cubes can be given to saddled ostriches to make them carry colored flags

Nether OSTRICHES NOW Are Obtained by Giving Any Tamed OSSSERICH An Essence of Fire

Nether OSTRICHES will Fly in a Way inspired by the game 'job'.

Added Three New Types of OSTRICHES:

-UNIHONED OSTRITHTRIT that is Obtained by Giving Any Tamed Ostrich An Essence of Light.

They Buckle Animals in a SimiaLar Way than with the unicorns

Unihornd OSTRICHES can drop a unicorn

-Black Wyvern OSTRICHES Are Obtained by Giving A Tamed OSSSSENCE AN Essence of Darkness

They can fly if the jump button is used on a timely fashion. They propel themslves forward once flying.

They're tricky but fun to control in the air.

-HEDEAD OSTRICHHES Are Obtained by Giving Any Tamed OSTRICH An Essence of Undead.

-Capped tapeworm:

Change the stickers and models of tapeworms;

Ricknames can shine in the darkness.

Please check the Readme.txt file in the module file earlier.