2025-01-27 11:43:05|Myriagame |source:minecraft skins
After leaving Koelome, who has left his office for 30 years, the well -known game designer Kojima Koi started a global trip and visited the game studio in North America and Europe.In addition to learning new management methods, he also "tried to find the right technology for new games."Recently, the Eurogamer website interviewed Hideuoshimo, Malmo, Sweden.
The island production is a "independent company", but it has received Sony's funding."Sony gave me a complete autonomy," he said. "I reached a perfect agreement with them." Although the relationship between the island production and Sony is unknown, the first game of the studio will be PS4Exclusive.
During the trip, Koshima Hoshova spent a lot of time to contact the game engine developer to try to find the engine that is most suitable for new games."At the same time, we also need to consider the style of the screen. Each game engine has a unique picture, so I need to find the one that suits us best."
In addition to seeking new technologies, he also wants to find the best working model for the company."Now I know, I need a more intimate studio," he said, "Media Molecule in London's game studio is most in line with my thoughts."
“典型的日本公司就像是军队。有等级。有自上而下的命令。Media Molecule 完全不同。比如,许多的女性员工在那里工作。那真是一种奇怪的感觉。但与此同时,它It gives another family feel. I want my company to be the same. "In addition, in many successful gaming studios, kitchen is very important."For example, in DICE, they have 40 microwave ovens and many coffee machines. Media Molecule told me that kitchen is the key. You must have a good kitchen ..."
Koshima Hoshova is famous for making large -scale games. Therefore, his new game is comparable to the works of other large studios, but this more refers to quality but non -scale.He particularly emphasized the emotional influence of the game on the player.At the same time, he insisted that the size of the company will never be like Kalemi."I want the company to keep small. If that, we don't even need a meeting. I can talk to employees directly. I think 100 people are the limit of this way of work."
During the conversation, Koshima Hoshima also criticized the Japanese game company.He said, "In a Japanese company, the creators can't get too much respect. European and American companies try to use the maximum capabilities of employees and promote the success of the game." Japanese companies mainly pay attention to the business achievements of the game."What they fancy is how much money the game can bring, and often perform such calculations. Executives are not interested in the content of the game. This is the harm to art."
Island production attempts to change this status quo."Island production will not become the kind of Japanese company that requires people to dedicate life. I don't plan to let people work for me for 20 years. People with talents should go into the world and create things under my name."
Nevertheless, he still insisted that the company should be at the helm by a visionary person."If you allocate your job too well, then you will face risks," he said. "I am a loyal fan of Nick Park, director of Ademan Animation Company. He spent 7 years to make his first movie and used it.The result of the animation is amazing. "
After the success of "A Grand Day Out", Nick Park was funded by the Dream Factory to make a big movie for it.DreamWorks does not want a movie to spend 7 years, so they allocate tasks to many production companies and want to complete the movie within 18 months."You can see the different results," Kojima said. "Compared with the early works of Park," Chicken Run "is not so amazing."
For Kojima Hideu, this story is worth learning."Between super complicated and long -term work and fast production, I tried to find a middle zone. We can't spend 7 years for the next game. However, if I rush to work, it may not meet people's expectations."" "
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