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The true meaning of the "Warcraft" movie is: ten years of continuation game

2025-01-27 12:10:42|Myriagame |source:minecraft skins

What is the significance of the "Warcraft" movie for many years?

In 2006, Blizzard told players: "We want to make a movie" World of Warcraft "!"

In 2009, Blizzard told players: "Please wait, we are rewriting the script, and the Lich King Alsace will be the protagonist."

In 2012, Blizzard told players: "The original director and screenwriter have been replaced. We will focus on the origin of all stories -human beast war."

In 2014, Blizzard held a formal crew interview to introduce the detailed situation of the movie "Warcraft", and even told players: "Released on December 18, 2015!" In the next two years, we have been released from time to time.The attraction of the film, even the "jump of the release date" was not taken care of.Anyway, I have waited for so many years, and you can jump ... It really doesn't work. I will wait for the child to be bigger and take him to see it.

Finally, the publicity of "June 8, 2016" is overwhelming, and Blizzard no longer gives herself any retreat.After 10 years of waiting, we have gone through expectations, disappointment, confusion, numbness, and re -ignition of passion ... This time, we can finally enter the theater to witness this epic that has been late for many years. It is either the best or worst.But in any case, it has nothing.

Today, let's talk about the "Warcraft" movie. After years of training, what is its significance for Blizzard, the industry, and players?

(1) Give "World of Warcraft" "10 years of fighting"

As early as two years ago, the chief combat designer of "World of Warcraft" declared: "We can fight for ten years." At that time, the game had just experienced the "big disaster" that was not fired, and was ready to welcome the ambitious "Draenor"The king", many people only regard this sentence as a propaganda.

However, when Blizzard recently announced the 2016 Q1 financial report, we learned that "World of Warcraft" is still the MMORPG game with the most online players in the world. Not only does it start to think, Blizzard's confidence may not be the ground.After experiencing the replacement of multiple versions of this old game, this old game is no longer like that year. It integrates a richer gameplay. The explanation of the plot is becoming more and more mature, and it also reduces the entry threshold for new players.

If you consider the upcoming "Warcraft" movie, Blizzard's "10 years of fighting" will really be realized.For Blizzard, this film has already jumped out of the purpose of "promoting expansion pieces", and it seems to carry deeper significance.

(1) Ten years of shooting bumpy road let Blizzard realize the true meaning of "filming"

There are many explanations on the Internet about the 10 -year bumpy journey of "Warcraft" movies.

A. Blizzard initially relying on the popularity of "World of Warcraft" and broke into the Hollywood world with many restrictions, hoping to create a adaptation movie while it was hot.

B. However, Hollywood's own standardized shooting process does not eat the set of Blizzard at all, which has led to the ash everywhere. Outstanding screenwriters lose interest because of the many restrictions of the script.The artistic value of major film companies is teaching Blizzard in minutes.

C. After many triggers, Blizzard decided to bow to reality, handed the film to the emerging director Duncan, and accepted his proposal in the script.

As long as we sort out the above context, we can find that this is not a "inspirational story", but we are a fable that "how to learn how to bow their heads in the industry."But because of this, "Warcraft" movie will not be lost in your style forever.

After all, the game is different from the movie, and the latter needs to consider a wider range of groups. It needs to abandon many core orientation elements and convert it into a easier to understand.To this end, it is inevitable to use the popular routines of contemporary movies.I still remember that during the San Diego Animation Exhibition, Blizzard conducted a closed trailer trial. After watching, many players said "how to be different from imagination, a bit like" Avatar ".

Perhaps this also reflects from the side that the 100 % "Warcraft" movie in the minds of players has transformed in 10 years.However, Blizzard has gained a huge harvest, that is, it finally found a method of making a game that will be filmed into a movie with a complicated story, especially "World of Warcraft".Although it has not really received the review of the market, as far as the current trailer content and player feedback, it is likely to succeed.

The most meaningful thing is that this kind of success is not based on the tone of "restoring" World of Warcraft ", but from the first encounter of" humans and orcs ", creating a close -up related to the original work, but there is something to do, but there is something to do.Different movie world.At this point, we not only think of the "Marvel Universe Movie Series" operated by Marvel Films. For "Warcraft" movies, this method will undoubtedly become the beginning of a series.In other words, such a bumpy 10 years, Blizzard's exchanges should not be a movie.

(2) The filmization of "Warcraft" continues the life of the game

In addition to creating a hot phenomenon of the film and television industry, Marvel's film series has further promoted comics and sales of the corresponding peripherals.In the same way, the "Warcraft" movie also carries the same mission.

Different from simply promoting expansion films, the true significance of the film is to expand the brand value of the entire "Warcraft" series. Through the film industry, more men, women, children know it, accept it, and even like it.This is the same as George Lucas's "Star Wars", which eventually covers all levels of social culture.

If a game can jump out of its own scope, the most important impact is the widening of the "income channel", which to a certain extent relieves the pressure of money that the game itself is.Applying the old ancestor's ancient training "warm thoughts", game designers will also have more room to realize the thoughts in their hearts, making the game more fun, instead of thinking about how to make the game profitable all day.

When this game contains more and more factor, it also provides sufficient creative space for it to adapt to various groups such as men, women, and children.The virtuous circle will slowly unfold in this way, and "Warcraft" culture will penetrate from gaming culture to different cultural fields.

As a game, you can continue to launch new content or the new version of "extending" life, but if you want to "continue", it is not enough to rely on players.The "Warcraft" movie is equivalent to a key to open the door to broaden the group. If it succeeds, even if the number of players in "World of Warcraft" is getting less and less, it can still find new life in the next 10 years.