2025-01-27 12:20:48|Myriagame |source:minecraft skins
The advancement of the digital publishing industry has changed the appearance of the gaming industry, just as they have also changed music, videos, newspapers and book publishing.According to statistics, the total output value of the global gaming industry will reach US $ 1.07 billion by 2019.
Therefore, for all these changes in the era of digital publication, network delay will be their enemy.The bad cloud service and the network environment have two major impacts on online games: lower speeds, and a bad game experience.Below it will talk about these two influences.However, before that, you should first talk about the classification of games in the electronic market.Just a few years ago, the electronic market was only a vision as a game sale channel. Today, buying games through online is already commonplace, and the physical game package is gradually disappearing.This also brings new pressure to game developers and publishers. They must keep up or even predict consumer needs at any time so that they can improve the game experience of online games.
Let's start with delay
It is not just a long waiting that will make consumers dissatisfied.Even the smallest delay, such as opening the webpage stuck, or the time to load the screen before the game starts, it is possible to determine whether a game can attract new players.Take a look at the following sets of data. The readers may have a more intuitive experience:
The probability of online game players abandoning an online game with a delay of more than 500 milliseconds is twice the low -delayed games;
The loading time of more than 2 seconds during the transaction makes up to 87%of people abandon the game;
81%of Internet users closed the page when we could not click on the web video;
The delay of 500 milliseconds made 25%uninstall the Google Map.
Delay, the time interval between movements and response is a situation that players in multiplayer games are very reluctant to see.The acceptable delay time depends on different types of game types.The academic research on delaying the effects of delayed in different types of games is very helpful to improve this situation.
In the first -person shooting (FPS) game (such as the "Call of Duty" series), each action is deprived of life and death. As long as the delay of more than 100 milliseconds, it will bring a bad game experience to the player.In the round -round game (such as the "Civilization" series) or the real simulation game (such as the "Simulation Life" series), the delay does not have such a significant impact, but it will still make the player's experience worse.Gaming developers and publishers need to find some methods to exclude the impact of delay in the entire game.
The following table lists a delay type that has a greater impact on different types of games:
Simply summarize some of the above situations. When the network access environment affects game data transmission, players will lose their advantages, and their immersive experience will be blocked.The problem faced by game publishers is how to bring players a simulation experience like real time (because there is no network delay in the real world).
When the network is too bad to affect their game experience, these players will really spit.Therefore, developing a successful game means that all the packets must be sent to each client on time, no matter how bad the network environment is.But if the delay is still inevitable?
Failure is also a huge problem for these digital companies.Most companies will do their own work to build and maintain servers, or find companies with high reliability in the market for outsourcing.In this way, when the connection is interrupted and restarted, the failure problem can be solved well.But these methods are only suitable for CDN (Content Delivery Network) or cloud services.In most cases, even a very good server cannot completely avoid this situation.
Finally, an emerging game -e -sports is even more constrained by all such problems.Video failure, buffer or other issues related to video must be paid enough attention.
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