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What is the success of the 78 million strange game "Simulation of Goats"?

2025-01-27 12:23:46|Myriagame |source:minecraft skins

Behind the 3A game, there are always strong capital and owners to support, and those small and medium -sized studios must find the key to make the work stand out.Therefore, a batch of strange games that do not follow the unusual way are born. The strange gameplay and settings make players want to stop.

This wonderful game called "Simulation Goat" was developed by the Swiss independent team Coffee Stain Studio for 4 weeks.Throughout the total game revenue of the studio, there are more than three times that of the total game revenue.After further understanding, we found that the company's success is not accidental. As early as "Simulation Mandarin", Coffee Stain Studio launched the "Crurted Holy Land" series.Completed.

What is very interesting is that although Coffee Stain Studio has previously focused on creating high -quality game content, its game really benefits from the promotion of the "Simulation Miscarios", the company's game director Armin Ibrisagic once said, "Dangdang," DangdangWhen we do "Custom Land 2", we hope to make the coolest independent games, and do the maximum possibility of 3A quality, but then you all know that more so -called 'quality' does not mean income income.What really brings high income is a unique experience. "

For independent developers, what does the success of "Simulation Goat" mean? How does the Coffee Stain Studio drive the revenue of other games through a game? Please see the detailed introduction brought by gameLook:

1. The exposure of the game is not a new problem: to do a unique experience to win

In fact, the exposure of the game market exists in any mainstream game platform. For a small and medium team with no money and resources, the only feasible way is to make innovative games.Armin Ibrisagic of Coffee Stain Studio Studio said that when they played the two games of the "Concession Holy Land" series in 2011 and 2013, they have discovered the existence of exposure.It may not be able to bring you high income.

In an interview, he said, "As a developer, sometimes you have no temper. Do I not know the fierce competition in the market? When we do" Cruise Holy Land 2 "Yes, we can make the coolest independent games, focus on the quality and content supply of the game, and hope to make a work closer to 3A games through limited budgets. ""But it is not based on this concept. On the contrary, the latter's idea comes from a joke of team members. Their goal is to make a strange game.

IBRISAGIC said, "Then, you all know that the revenue of" Simulation Goat "is more than 3 times the total income of several other games, more content, more levels, more characters, or higher, or higherThe 'Quality' does not mean that it can bring more income, and what can really promote revenue growth is the uniqueness of the game experience. "

He said that making a game that looks completely 'crazy' is unique or differentiated, because such games are the most likely to attract people's attention, let them see things that are different from the content of the game that were familiar with before.In this way, players are more likely to consider buying.Therefore, "Simulation Goat", which was originally used to accumulate experience in the Coffee Stain Studio team, unexpectedly achieved great success.