2025-01-27 12:26:00|Myriagame |source:minecraft skins
Today, the CD Projekt Red production team posted a Q & A post on the forum. Pawel Sasko, the chief task designer of "Witcher 3" and Mateusz Tomaszkiewicz answered the player's doubts, and revealed the new information of this game. Let's take a look.Essence
The question and answer contains a lot of content, including how the screenwriters and task designers of the production team combine the script together, the design process of each task, the story appearing in the "Witcher" novel, and how knowledge affects the game.
1. What is the process of task design? How complicated to integrate these elements together?
We first put forward a lot of ideas, finally choose one start, and then redesigned by the task designer to make the scene fully full.Add resources to the game engine -character, location, items, music, and so on.Mission designers should also pay attention to various aspects, sound effects, animations, light, etc. to ensure that they are all lost.
2. Does the novel restrict your creation? For example, you have a great idea and have been rejected by the author?
This work is completely the original work, and some of the new concepts that are added are also around this novel. It can be said that "Witcher 3" does not leave the soul of the "Witcher" novel.Of course, the follow -up expansion "Stone Heart" and "Blood and Wine" are our bold attempts.
3. What is your biggest challenge in the creative task?
The biggest challenge is that the lengthy dialogue in the game must be natural and smooth -this is also the problem we want to solve. Our screenwriter and task designers have made a lot of effort in the story, so that the conversation of the entire game is reasonable.Violation of logic.
4. Is the challenge of balanced games and animation? The character is more like a participant in the game, not a passerby who "watching movies"?
We have been trying to break this setting and make the whole game look more smooth. The "corpse baby" task of the bloody baron story is the best example. On the night of wind and rain, players need to make their own choices. Because of the previousThere are already stories paving. At this time, the player will not feel that the story is abrupt, and the connection between the animation and the game is also very smooth. The players will only choose their own behavior, and they will immediately enter the next link. The whole story is intertwined.We have created such a game mechanism to allow animation and games to transition naturally.
5. "Witcher 3" has become the real open world. Unlike the previous semi -open world, what challenges do you encounter in production? How do you design tasks?
The open world has a special design method, we ensure that all the task logic is correct -once an error occurs, it will cause multiple problems. For example, you should not pass it in the early game. Generally, the game production team will use stones and the likeSeal these places, but we have designed more routes instead of using roads.In addition, the NPC behavior in the open world has also been carefully designed, and the character will be based on the real world schedule, every morning, noon, and in the evening to conduct relative activities.
6. The most difficult task has been designed by the production team, or is the most technical problem? Are you satisfied with the final result?
That must be the task of Kylemoham's war. Many characters will appear here. This not only tests the order of the game's story and logical order. From the beginning of the game, the foreshadowing will meet here.At the same time, it also tested the stage and process of production teams for large -scale scene production.
7. What are the most satisfactory tasks for you? Which one is the best? What are your favorite tasks or stories?
There are already various "TOP10" on the Internet. Our favorite task is the bloody baron, "Every family has a difficult scripture" -help you find your family, but find that you drink alcohol and cause your wifeThe daughter of the corpse became a guardian elf to see your painful appearance and feel your regret. It turns out that your wife likes others when you are not, so you drink and scold her. It turns out that you killed her loverShe was frustrated with you, and finally found your wife with your daughter, but she was unconscious."Returning to the humping swamp" -the tree essence under the murmur, rescue or not rescue, the ending is there, both with joy and sorrow.Of course, there is "the moon is the home of the hometown" -the quiet before the war."End, it is another beginning" -Hiri embarked on the road of hunting demons.Honestly, the task of "Witcher 3" is very exciting, and it is really difficult for us to divide up.
8. In fact, players have found that there are many branch tasks that can continue to extend. Why do you decide to end these tasks prematurely?
We have been following a principle to make the task more interesting, pay attention to the climax of the task, and remove unnecessary elements.Therefore, some of these tasks continue to explore, and some tasks will "click until the end" -mo will leave players a lot of room for reveries. Isn't many novels ending like this? 9. Some "Witches Witcher》 The role of the previous role was not available in "Witcher 3". Is there any reason for this?
We have taken a design course and learned a lot of truth.If some characters cannot let the entire game tell him, then he will be removed from it.Otherwise, too little drama will not be a good choice for these characters.
10. In the control of Hilli, what is the biggest obstacle? The part of Hilli seems to be a bit simple. Has the production team cut this part?
Hill is indeed a cool new role. We have designed many scenes and discussed many related matters for this, but not all players want to switch the main role back and forth. After all, I have controlled Gealot for so long, and there will be a sense of dependence.Therefore, we tried to reduce the role of Hilli, weakened the equipment system, and highlighted the status of the protagonist of Georot.To be honest, the effect is not bad.
11. We all know that Hori has traveled for a while, is Hilli going to the world of Saobo Poch 2077? When the white wolf found her, she asked her which world. She said that there was a metal in the minds there.The film does not need to be played in person, and it can be controlled remotely, and everyone has her own metal spacecraft. The white wolf said she was fooling him?
Haha, this is an egg (Xiaobian: This is obviously prepared for the next RPG Pacific 2077 for the production team).
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