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"Riding and Killing 2" latest information game world is more open AI and more powerful

2025-01-27 12:32:18|Myriagame |source:minecraft skins

"Horse Riding and Cut 2: Lord" will be released within this year, as a sequel to the series of "Horse Riding and Cutting" series.The CEO of the game producer Taleworlds is also the founder of the studio's founder Armagan Yavuz. In an interview with the media, he talked about the game combat system, historical influence, territorial management, online cooperation, MOD production, and AI systems.

The "Horse Riding and Cutting" series is unique with its dynamic open world.Yavuz said that in order to achieve the complex game mechanism in the Lord, the studio uses C#-BASED programming.With this programming language, it is easier to achieve many complex game mechanisms.For example, in the game, players can negotiate with hostile lords to further persuade or capture each other.The AI ​​aspect will also have this ability, and they will persuade your courtiers to surrender and captive.This means that players need to be more cautious when previewing, because players are facing an equally terrible opponent.Yavuz said that in order to realize the AI ​​function, the studio has developed a highly modular AI system that allows AI to discover these new functions.

Although the game system is more complicated in "Lord", it is not necessary to face complex game interface for players.The information that players need to deal with are very simple.For example, in territorial management, players do not need to face the influencing factors such as complex politics, military, etc., and only need to choose options such as "military resources", "taxation", "construction".And the user interface in the new work is more useful than "Battle".

In terms of game background, the time background of "Lord" set up in the two hundred years before the "Battle". Yavuz said that the closer the time is, the higher the dependence on heavy armor and firearm."Lord" will make time in advance to better show the medieval combat style.And like medieval history, the new work introduced female characters as lords.This is a breakthrough, because in the "Battle", although there are women nobles, women cannot become the leader of the army.

If the game emphasizes historical restoration too much, it is not a good thing, because history is sometimes boring.Yavuz said that players do not need to worry about this problem. The starting point of the studio is to respect history, so that the world created by the game is true and credible, but the essence of the game is its playability.Balanced.

In the combat system, the game uses action capture technology to retake all the action models and add some physical variables, so that players will find in the game that the role of the character is more natural, and it will be smoother.

Yavuz said that after the game is released, the map editor will be launched in the community, and the studio will promote the development of the game MOD with the community authors.When it comes to the combination of people's expectations, Yavuz said that it is difficult to achieve.Because it is difficult for players to maintain consistent ideas, maybe one player wants to launch a war at a moment, but another player may just want to go back to the city to go shopping, so the multi -person cooperation campaign in the big map cannot be achieved.However, multi -person cooperation can be achieved in a certain battle, but the studio is undergoing experiments, and it will only be announced if it can be ensured that the model is very playable.

Yavuz also said that the game may release an early preview or test version, which continuously improves the balance of the game through the player's test.However, it did not disclose the relevant date.