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There are too many issues in "Blockbuster in the Land". I want to solve the problem. Only rewriting code

2025-01-27 12:41:03|Myriagame |source:minecraft skins

Many problems occurred in "The Blockbuster", such as optimization and cheating in the game, which has become a focus of surpassing game content. Recently, the senior multiplayer mode game producer explained that the crux of the game is the code, and the rewrite code can solve the problem.

Glenn Fielder, a well -known industry producer, former Sony, Irrational, Pandemic, said that the symptoms of the game are technical level. "Many people criticize the cheating problem of the game, especially the PC version. Although this is a huge problem for a finished game, it is a huge problem, but itCan still be corrected. "

Glenn Fielder found that a video changed the idea, "Because this is a client -level cheating program that can be replaced with memory position, which invincible users, including the whole scene transmission, which means that the game uses a trustworthy client network model."

"According to my point of view, the correction of the game's problems is basically not enough, including PC, unless they completely rewrite the network code and game code of most authorized server network models, this situation shows the fundamental misunderstanding of FPS game networking."

Glenn Fielder称自《雷神之锤》,大部分FPS游戏都包含一个服务器端操作,即根据用户的操作为基础,而且均为编译版本保证达成预期操作,但假若这些操作通过客户端基础控制,比如This model of "All Lock", then users can achieve a variety of cheating, and these operations can be fed back to the server, which is difficult to correct.

Glenn Fielder supports the game team, of course, I also hope to solve the game problem. "I hope they have not adopted the trustworthy client network model. They hopes that they use server -based check -based network methods to solve the problem, but all signs say that this is not good."