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PricewaterhouseCoopers: In 2016, the e -sports industry revenue was nearly 500 million US dollars

2025-01-27 12:47:58|Myriagame |source:minecraft skins

According to the latest research report of Pwi -Yongdao Accountants PWC, this year, the e -sports industry will achieve nearly $ 500 million in revenue this year.This is similar to the optimistic expected report of Deloitte Deloitte Firm. The recent global gaming market report on the Newzoo industry also pointed out that the e -sports industry will harvest this year.

According to the latest PWC research report, this year's e -sports market is expected to usher in $ 463 million in revenue, an increase of 43%over 2015.DELOITTE gave predictions that the e -sports industry would exceed $ 500 million in January.In the PWC survey report, 57%of e-sports audiences believe that they are "severe core players", and 1/3 of the audiences are 18-24 years old.Interestingly, the PWC survey shows that more female audiences believe that they are completely enthusiastic about investing in e -sports projects, and the proportion of men and female audiences who invest in e -sports are 18%and 22%, respectively.

"League of Legends" is an e -sports game with the most audience base, but the total number of audiences in FPS shooting games (such as CS) as a whole is higher than the MOBA -type confrontation game (such as League of Legends and DOTA2), FPS shooting competition audienceThe proportion is 63%, and the audience ratio of MOBA competitions is 37%.

In terms of audiences in the e -sports project, the FPS shooting category is first, fighting and online games are second and third, and the MOBA class can only be ranked fourth.