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Blizzard admits that the previous professional design defect Big World of Warcraft 7.0 fierce fighting differentiation

2025-01-27 13:00:39|Myriagame |source:minecraft skins

World of Warcraft Community Manager Lore:

Let's talk about the content of professional fine -tuning.Here I want to introduce the content we are currently striving for.In the middle of the legion, everyone will find the following two changes:

Focus on the core concepts of each professional specialty;

Reduce the dependence on CD skills, whether it is offensive or defensive skills.

Career concept

Over the past few years, when we have tried to join new content for each occupation, we believe that the design of many professional expertise has deviated from their original ideas and ideas.For some occupations, such as sneakers, there are no big differences between the three -department expertise; other occupations, such as the pastor, are only in the same mechanism: precepts and shepherds are absorbing damage., But it is not clear why this design is designed.

Therefore, in the middle of the legion, we carefully verified the experience brought by each professional specialty and will ensure that the skills you use can meet this feeling.When we talk about "career imagination", it is not exactly what we think.Frankly, we have to admit that we have made some mistakes over the years.Each specialty should have its advantages and disadvantages, and when we add new skills to make up for these shortcomings, we weaken their respective advantages.

Take the warlock and mage for example.The mage should have high maneuverability but very crispy; warlocks can bear more direct damage, but it is not easy to escape.But when we start to increase mobility skills to the warlock, it means that we must bring more survival skills to the mage.By now, the differences between these two occupations are already small.These two occupations should be more different, whether in experience or in confrontation.That is to say, we will return the mobility of the warlock and the survival of the mage.

The end result: Yes, you will lose some skills in the middle of the legion, but everyone is the same.Therefore, when we see feedback such as "we can't get XX at all", we will feel that this is a good thing.In PVP, this means you will rely more on your teammates.In the team's copy or dungeon, there is no need to bring N warlocks because "their damage is the best".

CD skill

In the past few expansions we received countless feedback, players felt that they had nothing to do when CD skills were not activated.For example, once the punishment rides uses the anger of revenge, the sacred Avengers, and the death of death, they are fierce like a train full of goods, and once the effect is over, they will be a bit ... pretending to be busy and wait for the CD of these skills to end the end of the end of these skills.Essence"You only have 17%of your career is a real man." It feels bad.

We also think that there are too many "jailbreaks" play in PVP.The mage on the opposite side is in trouble ... Let's use a iron wood bark.It's troublesome again ... Let's be natural and fast.Then I opened the refrigerator opposite.There is another iron wood bark, then open jewelry, and then naturally and fast.At this time, if you are lucky, the second refrigerator opposite will also open.Then the opposite side had to use rapid cooling, it was great!

Although it is a bit exaggerated-but in most cases your goal is to use these CD skills as much as possible.In the middle of the legion, we lowered the effects of these CD skills, so these effects will be more efficient after disappearing.In theory, we can simply lower the number of CD skills a little, but this will make these skills boring."Increase the damage for 5%for 20 seconds" and it looks uncomfortable at all.The method we use is to reduce the number of available CD skills, so that the retained skills are still very powerful.