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"Soul" inheritance: A game that persecutes players will change the industry

2025-01-27 13:05:40|Myriagame |source:minecraft skins

There is no doubt that the "Dark Soul" series has become an alternative phenomenal product. Regardless of whether they want or not, this work that is more difficult than almost 90%of the existing games in the industry has become the object of comparison, or even becomes or even becomes a comparison.The criteria for judging many game works.The game anchors love it because "The Soul of Darkness" gives them a platform for shaking M show technology.The developers have mixed their tastes. For many years, they have reduced the threshold to attract new players' theories, but they were simply overturned by a game.

Of course, in terms of the "Soul" series, its reputation is the difficulty of the game.The slow rhythm and high skill (the same are not easy) combat mode, with the dark and desperate world view of the game itself, these elements constitute a series of distinctive characteristics.These characteristics make the "Soul of Darkness" unique in the game industry, creating an extraordinary influence.

These are the legacy that "Soul of Darkness" brings us.

Prepare to fight at all times

In the world of "The Soul of Darkness", fighting is the main theme.Because of the official design, players and NPCs (Non-Player Character, non-player-controlled characters) have little communication, and most of the "living creatures" you encounter in the game are hostile to you.Under the trial and error model of "try, fail, try again, success", each failure is the opponent of the player's next closer to success.In the end, the player was refined as an experienced warrior.

In most games, they are in low difficulty to fight for new players, and they can't wait to pick up the player to go straight to the Tongtong customs. The alternative "Soul" series pointed out the game design in another direction.

Even with the development of "Halo", the well -known game studio Bungie, when talking about their new work "Destiny", does not deny that "Dark Soul" inspires the former. It is the latter's influence. ""Fate" adds many exploratory challenges, which are only prepared for players who are brave enough.

The RPG game "Witcher 3" from Poland obviously has a lot of experience in drawing on "The Soul of Darkness". The former also likes to set up a large number of sudden challenges and conflicts during the player adventure.Traveling in the mainland will fall into the danger surrounded by monsters the next second.At that time, if the player does not intend to lose his life, he must be well trained. As the title is said to become an old -fashioned hunting man, he steadily fights for the first -line vitality.

Independent game developers are obviously more willing to embrace the production concept of "The Soul of Darkness". A large number of independent game works with high difficulty design and unique style can see the shadow of "soul" more or less.

A well -known example is Yacht Club Games's "Shovel Knight". This hot and independent game borrowed a large number of elements from the design of "Dark Soul" and presented almost the latter's combat system in 2D.According to the introduction of game developers in Kickstarter's fundraising, the development team's ten -minute love system of "Dark Soul" at that time, the kind of fear and mystery in the face of unknown danger, the game's death mechanism and the mode of absorbing the soul upgrade are all all the models of the game upgraded.It is refreshing. This fear of death just determines the excellent rhythm of the game and becomes one of the fun of players.

"Titan Souls" provides a different "soul" game experience. Only the BOSS battle is very different from the thinking direction of other imitators, but we can still find it easily on the surface of the picker.Shadow of "Dark Soul": A lonely warrior moved forward in ancient relics and challenged the guardians with a huge shape and different shapes. There was a sense of cold humor.More importantly, there is only one chance and a life.Only when we are bold and calm can we find the enemy's flaws and strike deadly.

Another type of game is striving to copy the distant darkness of "The Soul of Darkness" from the atmosphere. The Capybara Games of "Super Warriors: Sword and Brothers" has developed in the new work "Below".In addition to the fault tolerance of the game, it also created a chic "dark fairy tale" atmosphere. The black and white gray tone presented by the game made players can't help thinking about the story of "Dark Soul" Rhodora.

What is a "soul" game?

It is undeniable that with the start of "The Soul of Darkness", some works have more or less borrowed from the overall ideas and elements of the former, and the transformation of the designer, which constitutes the unique "soul" game group today.That's right, it is not difficult to smell the long -lost "soul" from these works.

"The King of False" released in 2014 is an action game that is abnormally close to "Dark Soul" on the frame, and even won the reputation of the cottage version of "Soul".The degree of attention, but obviously, in addition to the differences in basic settings, picture style, and systemic characteristics, "The King of False" is only another fantasy background action game with black soul elements."Salt and Sanctuary", which was released earlier, is another rare positive example of the soul -type game. Maybe even the founder of the "Soul" FROMSOFTWARE has never thought of the difficulty design of their signboards,The deserted world settings and black soul gameplay have been recovered in the 2D horizontal board world, and then packaged Gothic cartoon style, people can completely use the game as an alternative "Dark Soul" spiritual sequel.

Of course, the most worth mentioning "Soul" game is the "Blood" that is also from the creator of the "Black Soul". Although the latter is not one of the "Soul" series, we can completely regard this game as "soul soul soul"."The branches of the series are viewed.As a combat system, it is more unique, and a new IP work that integrates the development experience of "The Soul of Darkness".In the encounter, environmental exploration, and player interaction, walk out of their own unique path.