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Destroyed player "Stuny Island: Original Kill" 1.3 Patch Details

2025-01-27 13:08:03|Myriagame |source:minecraft skins

Ubisoft recently released a new update patch for "Acting Island Stunning: Primitive Kill", joined the long -awaited survivor model and permanent death mechanism, and brought ultra -high -definition materials to the PC version.

Complete update content:

Survivor mode

-It can choose when starting a new game

-Chititate

-Even if you do n’t move, you will slowly consume your vitality, walking/run/battle will consume faster

-The manual treatment and fast travel will also consume vitality

-Aleeing and eating food can restore vitality

-The low vitality will slow down movement and life recovery, 0 vitality does not allow manual treatment and fast travel

-Ti tame beast to join the permanent death mechanism

-Ad your beast dead, you must find one again for tame

-This is also suitable for legendary beasts, and death will not be found anymore

-Froming will get animal skin

-The beast ride fatigue mechanism is added, and the riding time is too long, and the beast will be harmed

-Staters for sword -toothed tigers, brown bears and cave bears, you must cause a lot of damage to them first

-Dono legendary beasts will be reduced after being tamed

-Al eagle attack and throw bomb were canceled

-Stors fewer natural resources and items drop

-The decrease in the number of rare animals needed to upgrade houses

-Lay night more time

-Coloning a bonfire will not unlock the camp quickly to travel quickly

-We part of too powerful skills is deleted

-Puramental skills are balanced

-The skill point consumption modification

-The length of pulling the bow can generate greater impact force

-Wee weapon durability is more realistic

-We use of weapon rotors, food bars and beast bars will have less slow movement special effects

-The back packaging load is reduced

-The player's life recovery speed decreases

-In the treatment formula not only requires green leaves but also red leaves

-The full -upgraded winter clothing will no longer provide complete low temperature protection

-When weapon switching, the weapon will turn off (expert mode)

-Wee mini map

-Then enemy display removed

-We some UI adjustments

-Hunter Vision default time to 20S

-Addling in the fog of war decreases

-It can only be saved during non -battle & exit

-The survivor model with a permanent death mechanism, it will not be allowed to change the difficulty after the beginning

-A enemy is more agile and aggressive

-Noles are easier to feel you

-The blood tracking of animals increases difficulty

-Re reduce the density of animal groups during the day and increase the density of predators at night

-Ressor human density and the frequency of Wenja incidents

-The predator will not be displayed under Hunter Vision, unless they want to attack you or your beast

-Re reduce the health of the legendary beast, BATARI and UII

Permanent death

-It divided into three options

-Close-can be reborn after death

-Open-The end of the death game is over

-The second chance-you can only get a rebirth opportunity when you complete a game (about 3%of the process)

-Tensay ’s Vision mission failure is not a death (after all, you dream again)

Stability and performance improvement

Repair problems of light and screen flashing

bug fix

PC version

-The new super high clear material bag

-Chis the mouse DEADZONONES option

-On interface modification

-BUG repair