2025-01-27 13:13:37|Myriagame |source:minecraft skins
Inventory of "Greed Cave": Beef and lost, who is in the left and right mobile games market
In recent years, due to its special gold absorption effect, the mobile game has become another "Nuggets" in the capital market.The concentrated launch of more than a hundred average products has kept the mobile game circle in a high degree of excitement.It is a more calm attitude of players.In this war, independent games are always embarrassing in the embarrassing situation of "mother does not hurt, dad does not love", especially in China, independent games seem to have been hovering on the edge of life and death.
"The game behavior of Chinese players is used to the bad game manufacturer" is a reason.However, "Plants War Zombies" and "Paper Realm" are derived from abroad. The success of independent games popular in the country proves that Chinese players are not unable to accept independent games, nor will they consume blindly without speculative.The abyss of "change the vest, come again".
Compared with the heavy online games of the same period, independent games are slightly inferior, but they still have a large number of user bases.Do you have to lose, who is the mobile game market in the Chinese mobile game?"Those who get the hearts of the world" may be the evolution of the domestic mobile game market that will continue to try and think constantly.
In March 2016, the domestic independent game "Greedy Cave" flew all the way on the iOS paid list, trying to prove a large number of Chinese players "deeply love" for high -quality independent games with actual actions."Greedy Cave" on the App Store paid list for a week in a row, the first record for a week, such as a "hunter mark".Similar to independent games such as "Plants War Zombies" and "Paper Realm", "Greedy Cave" does not have invisible payments. All internal purchases are based on user autonomous consciousness, which means that users can experience games if they do not need to pay.All functions; in addition, it is not difficult to see in "Greedy Cave" that other independent games have successful elements, such as simple and friendly game screens. (From the psychological analysis of the player, players have a cognitive process of game screens. From plane to three -dimensionalProcess, but once the three -dimensional level exceeds the zero boundary, it even produces a sense of dizziness, and the degree of acceptance is not as good as the simple picture); the lightweight heart abuse and fast operation, "Greedy Cave" adopts a death punishment mechanism, the timing of survival and death is compactQuickly, users will continue to enter the cave adventure without reconciliation; the emergence of the cave map is random and infinitely appearing, which is a bit similar to the once -red "Flappy Bird", which makes people have a surprise every exploration.The mental moment is tight and not boring; various random buffs, random props, and secret room plots also inspire users' desire to explore and challenge.
It is not difficult to find out that the independent game similar to "Greedy Cave" has grasped the most delicate side of human nature in the gameplay, that is, the desire to conquer the controlling risks, and it is manifested in "Greedy Cave" as a priority to tell users that usersIt will face the 100 -layer cave, whether to choose to continue to belong to the controlled range.And the unknown peeping, in the "Greedy Cave", is the randomness of the content of each layer of the map. The treasure chests and equipment appeared were uncertain, which increased the sense of surprise, thereby inducing users to participate.And this is often ignored by some games.
The above -mentioned user psychology, as a textbook -like existence, won a large number of users in the FC era. Under the induction of interesting, users are extremely willing to send such games to send spare time.Therefore, the real -hearted game will also cause players to transform from passive to active.
Just now when capital floods into the field of mobile games.The commerciality of the capital market pursuing the maximum profit has also become a derivative product for mobile games.Once a product is successful, the "cloned legion" follows, and it is inevitable that it will inevitably be unable to rule.Although this is the largest crux of domestic games, driven by the strong market interests, the domestic game atmosphere can only continue to linger.Domestic independent games do not applaud.After the success of "Greedy Cave", there may also be "Li Gui" works such as "Greedy Cave" and "Greedy Dungeon" one after another.direction.
The year -on -year independent game, VR games based on virtual reality devices, has now become another emerging market that is favored by the industry.With the role of access -type virtual reality devices, the distance between reality and game is blurred, and players can ensure that players cross the dimension wall in a limited space and "touch" to different game worlds.However, because of this, the birth of excellent products behind the technological revolution is still the birth of excellent products. As another blue ocean, VR games are not never exhausted.In this blue ocean, it continues the utilitarian nature, changes to the shell changes, or deeply understands VR technology, intensive cultivation, or appropriate teachers from overseas. It may require further thinking.
After years of development in Chinese games, players' psychology has gradually changed from "playing" from the early game scarce period to "play" to "appetite". However, due to the limitations of the domestic game innovation environment, with the expectations of domestic gamesPlayers will always adopt a folding attitude, which will inevitably have a compromise.However, the future game war is a survival war on the world.It can be said that the requirements of the player are actually very simple. Pure game fun. In the end, the flag of the game product life line will always be pinched in the hands of the player.Regardless of life or death, this sky is destined to be calm.
About Greedy Cave:
"Greedy Cave" is a single mobile game of survival adventure maze gameplay published by Qianbao Games. Players will play a treasure hunter into the underground cave for treasure hunt.The treasure chests in the cave are everywhere. Players continue to eliminate monsters and open up treasure chests through the caves, and obtain equipment props and experience values to enhance their strength.However, if the player accidentally died in "Greedy Cave", he will be forced to condemn back to the town.The use of Roguelike rules is also a distinctive feature of it.
About Qianbao Games:
Qianbao Games, with "carefully created, happy future" as the issuance motto, has been awarded the new company in 2015, the "10 billion fund incubation plan and policy" advocate, and now released "Magic Foot College", "Flame Sand City"A variety of mobile games such as "Lord Fighting".Qianbao's game power advocates that the game should return to the essence. It is the new emerging power of the mobile game industry.
Greedy Cave official WeChat public account: QBTLDK
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