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Terra Math MineCraft

2024-12-15 03:04:02|Myriagame |source:minecraft skins

Overview

This module adds the method of customizing the world generated by using mathematical functions.Create a unique landscape through the height of the terrain!

Basic generating parameters that can be adjusted, such as proportion, height, degree of change, smoothness, etc.

Configuration method

Transfer to the "World" options in the world;

Enter the required formula in the field;

Adjust other parameters (optional):

Ratio: Control the size of the terrain.When the value is 1, a function cycle is equal to one block with a value of 10, which is equal to ten squares.The higher the value, the more stretching the terrain;

Standard height: center generation height (in square blocks).For example, when the value is 64, that is, the sea level, the main terrain will be compared to this height;

High change: maximum deviation from the benchmark height (in the square block).When the value is 32, the terrain can be shifted up and down with 32 squares with the benchmark height.The higher the value, the higher the mountain peak, the deeper the gully;

Smooth: Reduce rapid high changes.When the value is 0, the terrain is generated in the same way. Increasing this value will make the sharp corners and cliffs more gentle.

Available functions and operators

Triangle function

sin (x): Sinoid

cos (x): Yu Xian

tan (x): positive cut

asin (X): ARCSIN

ACOS (X): ARCCOS

atan (x): Anyway (artan)

Dual -song function

sinh (x): Shuangqu sine

cosh (x): Shuangqu Yu String

TANH (X): Bi -songs are positive

Root and power

sqrt (x): square root

CBRT (X): Cube root

POW (X, Y): The second power of x

exp (x): Index (E^X)

Pair

ln (x): Natural pair

lg (x): Taking 10 as the bottom number

Sedan and numbers

ABS (X): absolute value

Floor (X): The maximum integer smaller than x

CEIL (X): The smallest integer greater than X

Round (X): Four House and Five Enter the closest integer

SIGN (X): Back to X's symbol (-1, 0 or 1)

MOD (x, y): X except the remaining number of Y

Special function

Gamma (X): Gamma function

erf (x); error function

beta (x, y): Beta function (first category Euler Criteria)

Practical function

max (x, y): the maximum value of x and y

min (x, y): the minimum value of x and y

sigmoid (x): Sigmoid function (1/(1+e^-x))

CLAMP (x, min, max): limit x to between minimum and maximum values

Variable X, Y, Z: Coordinate operators+,-,*,/,^, ()

Function Example Gallery

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sin (x)

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sin (x/8)*cos (Z/8)*10 + ABS (sin (x/20))*15 + sqrt (ABS (X/10))*5

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ABS (sin (x/10))*Exp (cos (cos (z/15))*8 + tanh (sqrt (x^2 + z^2)/20)*15

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Round (sin (x/15))*10 + Round (COS (Z/15))*10 + SQRT (ABS ((X + Z)/20))*15

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