2025-01-27 13:20:44|Myriagame |source:minecraft skins
"Greedy Cave" the strongest combat effectiveness of the Treasure Tree Guide Guide
In "Greedy Cave", the character characters can get 1 attribute point number per level.The number of attribute points can be freely allocated to the six auxiliary attributes of attack power, defense, magic, crit rate, dodge rate, magic value, etc., including the four auxiliary attributes of the value of life value, additional gold, additional experience, and lucky value.When the attribute points are allocated to the fighting attribute, the unlocking point of the combat skills tree can be increased to activate the combat skills.When the attribute point is allocated to the auxiliary attribute, the unlocking point of the auxiliary skill tree can be increased to activate the auxiliary skills.Each character attribute can only be assigned by up to 10 points.So how should it be more reasonable to allocate points in "Greedy Cave"?
"Greedy Cave" points distribution guidance
"Greedy Cave" skills learning guidance
First of all, you should have a clear understanding of the 10 attributes on the skill panel.The life value attributes in all combat attributes and auxiliary attributes increase the basic value at a percentage.For example, the attack power is added to LV10, which is 10%of the attack power.Magic is the damage caused by increasing all magic attacks by percentage.Additional gold and additional experience are directly enhanced the gold and the number of experiences of monsters.For example, additional experience points LV10, that is, the current experience of making monsters has increased by 10 points.The lucky attributes are allocated at 1 point to increase the lucky value of 5 points.
In the early stage of the game, the strength of the characters and the low base values were low. At this time, it was not obvious to allocate points to the combat attributes that increased the value of the percentage.However, you can see that you can see that the experience obtained in the early stage has little experience (the experience acquisition of the 40th floor has been maintained in the single digit).If the number of points is allocated to the additional experience that directly increases the value, the income is obvious.Therefore, before the 20th layer of customs clearance BOSS, it is recommended to assign "additional experience" first.The excess points between level 10 and level 15 are allocated to the "lucky" attribute to increase the probability of obtaining high -quality equipment.This extra method can accelerate the original accumulation to the maximum.
"Greedy Cave" player equipment
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