2025-01-27 13:26:02|Myriagame |source:minecraft skins
When "Killer 6" was just released, there were too many technical problems in PC. The game continued to collapse in the DX12 mode, which caused foreign media DSOG to delay the PC performance analysis of this game.Fortunately, today the developer IO Interactive released a new patch to the PC version, which improves the stability of the game.So what is the optimization of "Killer 6" after the patch is patch. Let's take a look at the analysis of foreign media.
Test platform:
CPU: i7 4930K
Memory: 8GB
Graphics card: GTX 980Ti/GTX 690 (unfortunately, no A card)
System: Windows 10,64 -bit
Let's talk about it first, the GTX 690 is a dual -core card.However, NVIDIA has provided SLI configuration files for "Killer 6", so PC players can open it by themselves without using third -party tools such as the Inspector tool of NV.However, foreign media said that the GTX 690 can only play DX11 mode because SLI does not support DX12.
Graphics card test
The final version of "Killer 6" is similar to the Beta version.The GTX 690 does not bring a stable 60 -frame experience.In the built-in Benchmark test, the GTX 690 minimum frame number under 1080P high-painting is 31fps, with an average frame number of about 50-60.Although the GTX 690 cannot be 60 frames under high quality, foreign media said that the picture of this game is really unable to do so high graphics card requirements.The picture is very average.
In most cases, the dual -core utilization rate is high in most cases, but the utilization rate of SLI has been reduced to 70%in some scenarios (such as the beginning of Paris mission).This is mainly due to the problem of DX11. These scenes have no problem in the DX12 mode.
After the old flagship GTX 690 is over, let's take a look at the performance of the new flagship GTX 980Ti.
GTX 980Ti can almost bring a stable 60 -frame experience under the highest picture quality of 1080P (DX11).Like the GTX 690, 980Ti also encountered a low GPU usage at some scenarios under DX11.The problem is still the same, it is DX11 restriction.After changing to DX12, the situation will have obvious changes.The following two pictures are the comparison of the utilization of the graphics card in DX12 and DX11 mode.You can see that under the DX12, it is almost 100%, and the DX11 has a lot of ups and downs.
Remember the comparison of DX12 and DX11 frames made by foreign media when "Killer 6" just released? At that time, the number of DX11 frames was higher than the DX12.However, after the patch was patch today, the performance of DX12 has surpassed DX11.According to foreign media, the average frame number of frames under GTX 980Ti DX12 is 88, and 78 is 78 under DX11.Although it is not too big, the advantages of DX12 have been reflected.
Dx12
Dx11
CPU test
"Killer 6" has a high usage of CPUs with more than four cores.As shown in the figure below, the foreign media claimed that the six -core CPU in the DX12 mode was 100%utilization.Unfortunately, foreign media cannot start the over -threaded test game because the game has been collapsed after opening.
In order to see the dependence of this game on the CPU, foreign media simulated dual -core and quad -core CPUs, and under the DX12 mode, the Benchmark test was performed.Unfortunately, the dual -core system cannot get a satisfactory experience because it is too stuck.The quad -core performance is pretty good, the average frame number is 74, but there are many stuttering.The phenomenon of stuttering after switching to the six -core disappears.In other words, in addition to the high requirements for the graphics card, "Killer 6" also has high requirements for the CPU.
In terms of picture, I just said it just now.Although "Killer 6" requires high configuration, the picture is really ordinary and does not meet the next generation standard.Except for coloring, lighting and reflection effects are not bad, basically there is no remarkable content.Except for a lot of NPCs on the screen, there are basically no special effects that specialize in configuration, but unfortunately this game is very configuration.Foreign media also voiced the game screen as seeing a layer of Vaselin, which felt very vague.Fortunately, PC players can use the Reshade tool to adjust, but Reshade only supports DX11.In other words, if you want to get the high -current and smooth frame number of DX12, you have to endure the fuzzy picture of the game.
All in all, the PC version of "Killer 6" is very disappointing.Although the Glacier 2 engine can be fully utilized for multi -core CPUs, and the DX12 mode usage and frame numbers have been improved, the game screen is too frustrated and the number of frames is not high.In order to compare, foreign media also deliberately took out a screenshot of the game of "Killer 5: Pardon".As shown in the figure below, you can see that the use rate of GPU in the upper left corner is very low, but the number of frames is still high, 74FPS.Let's take a look at the screenshot of "Killer 6", 980Ti is only 50fps.The number of frames has dropped so much, but the picture quality has not improved much.
Killer 5
Killer 6
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