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Industry commentator: VR game may become the next social critical goal

2025-01-27 13:39:42|Myriagame |source:minecraft skins

The original editor of the super -hard -line gaming magazine "Game Criticism" is now represented by Ono's constitutional history represented by the NPO legal person "International Game Developer Association Japan Branch (IGDA)", which supports the development of the gaming industry.In the Time Comment, the VR game, which has become the protagonist at the "Game Developers Conference (GDC)" of the world's largest game developer meeting in the United States from March 14th to 18th from March 14th to 18th.

He said that "the history of TV games can be said to be full of severe accusations from society, which has a strong tendency in Japan." He listed the hotbed of the gaming center in the 1980s, the "Pokemon Shock" incident in the 1990s, 2000 in 2000The discussion on the "Game brain" that has caused a significant impact on society and so on.The reason for this kind of social criticism may be that people have a new technology that is evolving, and the new game that is born of our next generation of indulgence.Now, this criticism is likely to come to VR games.

Insert a small science popularization:

"Pokemon Shock" incident: On December 16, 1997, the high -speed flashing red and blue flash often appeared in the picture in the 38th TV animation.

"Game brain": Japanese scholar Mori Mori advocates the view that "operating mobile phones, video games, computers and other electronic machines will have a bad impact on the human brain." Although it is supported by the public media and educators, it is criticized by many scholars as a criticism.Pseudo -science.

One of the important problems that Ono Xianshi first mentioned that the first VR game faced was that it was equipped with HMD and headphones when playing, so that everyone else did not know what the player was playing.If the other party is a person who does not know the video game and VR, maybe the player's performance when playing the game will be a very strange scene in his eyes.

At the same time, how to solve "halo VR" is also a critical issue.Just as 3D games have "halo 3D", the quality of VR games is too poor and can cause symptoms of "halo VR".How to ensure that the game made is within the scope where most people are not dizzy, which is also a level that developers need to attack.

On the other hand, some companies making VR equipment have made certain age limit on their products. This is because the wearing stereo device will have a certain impact on the human body.However, once VR equipment is popularized to the family, restrictions are inevitable.

Ono History believes that low -quality VR games will not only make players pay attention to VR, but also become the main factor that hinders its development when the VR game just comes out.Conversely, if VR games are too hot, it may also become a non -difficult object in society.How to grasp the development of the market may be the biggest difficulty in the emerging field of VR games.

In the face of the above problems, the game industry is also making countermeasures.For example, SCE's PSVR is used at the same time as HMD and TV screens, and provides five -person cooperation/battle mode; for VR games developed by his agency, they will also communicate and suggest from each other.However, the countermeasures of individual companies have always been limited. I believe that the improvement of law and technology in the future can make this industry more stable.

He said that the VR technology can be applied in many ways in the field of game, and it can be applied in many other aspects. For this reason, the research activities of the cross -industry and the popularity of the society are essential.In this "first year of VR", through the connection of industry, education, and office, it promotes the correct development of VR games and the setting of the age line, etc. This may be the road of VR development that the world wants to.