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The father of Diablo David Brevik talks about game development experience and interesting things

2025-01-27 13:44:36|Myriagame |source:minecraft skins

The father of Diablo David Brevik spoke at this year's game developer conference and shared the experience and some interesting things during the development of Diablo 1.After a comprehensive multi -media report, we bring a comprehensive full version.What are the unknown stories behind the Blizzard of the Northern Blizzard and Diablo 1?

Dark Destruction God, this classic game of countless players is released at the end of 1996, and it has been 20 years ago.In order to celebrate the 20th anniversary of this classic game, this year's GDC2016 specially invited David Brevik, which played an important role in the development of the Diablo series to make a keynote speech and share the story behind Diablo.

This is the last day of the GDC2016. The MoscoNe Center in San Francisco is still crowded. The address of the dark review of the speech is located in the underground venues in the middle of the two venues.

David Brevik在GDC上的演讲

David Brevik's speech on GDC

At the beginning, David Brevik briefly introduced himself. He served as the Vulture Studio from 1993 to 2003, the CEO and chief programmer of the later Blizzard North.

暗黑的最初概念在高中时便已成型

The original concept of Diablo has taken shape in high school

The original concept of Diablo was initially formed when he was in high school. At that time, he was studying in the California Bay Area, and the name of the game was from a nearby mountain -MT. Diablo."This is what I want to do with my mind, and even when I was in high school, I wondered what kind of game I could make, and what kind of name do I use."

David Brevik said that the initial concept of Diablo is closer to the traditional RPG game, turnover system, and runs on the "MS DOS" platform. Its prototype concept is deeply affected by games such as Rogue and Nethack.After graduating from college, he went to work at a digital cutting company, but the company unfortunately closed.After that, several employees planned to set up a company themselves, and their company names came from a secret project that closed down the old owner: "Vulture Plan".In this way, the vulture studio was born.

In the Vulture Studio, Brevik finally sorted out a complete dark destruction design document, which is a turn-based single-player DOS game, and it is planned to have an expansion package to launchEssenceAt the same time, the initial darkness also contained permanent death, Brevik said."This is a major feature of Roguelikes, so it is also the function I want to add."

暗黑艺术风格受到格斗游戏的影响

Dark art style is affected by fighting games

In some industry rumors, the original dark art style is a bit similar to "clay animation".But Brevik said, "This is not just clay animation," in fact, the dark artistic style was affected by the arcade fighting game "Primal Rage Dinosaur Fighting) at that time.

"I like the style of the original anger of the arcade version", Brevik said, "All of its characters and images are used by gradient technology," so Brevik also wants to use such an artistic style in the dark destruction.However, when he learned how expensive and time -consuming the use of grid technology was, the idea was put on hold.

The Special Forces of the Justice Alliance contacted the Blizzard North and South

In order to survive, the vulture company had to make other sports and authorized games while planning the Diablo, including the work of the "Justice Alliance Special Forces" on the Sega MD.Brevik recalled that at that time, they brought this game to the Consumer Electronics Show (CES) held in Las Vegas.Blizzard Entertainment.

正义联盟特遣部队把南北暴雪联系在一起

The Justice Alliance Special Forces connect the North and South Blizzard together

"We took our game to the exhibition, and we also strolled around at the exhibition ... Then we saw another version of this game, superpatient!" Brevik said.

At that time, the vulture company did not know that there was another super -edition was developed by another company (because the publisher had never considered telling them), and these two games were "extremely similar." Finally, the vulture and another other are separated from another vulture and another other.A developer, silicon and nerve keys-they happen to have their own ambitions to develop their dream of developing their original PC games-just like vultures want to develop a dark destruction god.

"We have been trying to recommend the idea of ​​this game to many people ... They all said that they are not interested, RPG games are dead. They will not give a PRG game money," Brevik said.At that time, the mainstream in the US market was a sports action game. PRG was not treated. Virgin did not find publishers who were willing to invest and develop dark.

After contacting Blizzard, the people of Blizzard showed great interest in the Diablo game. They liked this game and expressed their willingness to publish it.Blizzard subsequently signed a contract with the vulture to develop a dark destruction god, and the reason why Blizzard was so generous benefited from the Blizzard Warcraft 2 sale at the time."We are very excited, so we signed a contract to be the Diablo", "Brevik recalled.And now the problem in front of this studio is that they must understand what they have long planned, what perspectives to show on the screen.

"It was not easy at that time. I cut a few X-COM pictures, and we applied it to Diablo," Brevik said."Therefore, the actual basic blocks in the game -shape and size -Diablo gods are the same as heying."

Therefore, Brevik believes that in a sense, the perception and technology of Diablo is directly from a screenshot of the floating.