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NVIDIA officially open source HAIRWORKS special effects and agricultural enterprises have not been fighting?

2025-01-27 13:48:38|Myriagame |source:minecraft skins

In the software industry, there has always been a dispute over open source and closed source. After this year's GDC conference announced the latest version of the game software development package Gameworks 3.1, NVIDIA has successively disclosed the source code on Github. Among them, Hairworks (commonly known as our well -known Hairworks (commonly known asHaifei).

At present, the code page of NV open source on Github (click to add) includes the following-- the following- ——

Physx (physical acceleration)

Physx Clothing (clothing)

Physx Destruction (architecture)

VoluMetric Lighting (volume light)

FaceWorks Demo (facial effects)

Hairworks (hair special effect)

In addition, HBAO+(horizontal benchmark ambient light cover) and Waveworks (ripple special effects) are also determined to be released.

The benefits of open source not only means that they can be used quickly and better by developers, but also conducive to improving game performance.

When "Witcher 3" just released last year, A card player's large -scale petition for CDPR was triggered, because the default Hairworks greatly reduced the number of frames of A card, and the experience was poor.

The other is PHYSX, which was actually open source on the GDC NV last year.The earliest trace of 11 years ago, from the startup Ageia, was later acquired by NV.It was just that this technology was gradually closed and became the porgeous N card patent.

Even so, NV still has this parallel computing and various closed technologies of G-SYNC, which is understandable for business, and NV also proves that he has not suffered a loss.

However, the old opponent AMD recently announced the largest open source engineering GPUOPEN in history. The philosophy of the two sides is still very different. It may be one, or we may have a different way. We wait and see.