2025-01-27 13:50:38|Myriagame |source:minecraft skins
On March 22, 1996, Capcom released the classic horror game "Resident Evil", and the unknowingly series has ushered in the 20th anniversary.Kobuki ’s famous producer, Kobayashi, who has long participated in and has been produced and produced by the“ Biochemical Crisis ”series, has recently shared his process and experience of participating in this horror series production, as well as the series into games/movies and cross -media projectsThe concept of time.
Kobayashi said that as soon as he entered the Capcoms, he participated in the production of the first "Biochemical Crisis" work. At that time, he participated in the entire project as a programmer.The action code of bees and crows.He recalled the tension atmosphere when the employees produced in the same group. Because they wanted to produce a belief that "different from any game work in the past", the employees in the group worked hard day and night under the leadership of San Shangzhi.Although there are controversy on many issues, employees in the group are always able to seek common ground while depositing differences, and jointly produced a game series that laid the success of Capcom.
In the interview, Mr. Kobayashi said that he was not a person who personally loved horror in ten minutes.Everyone may be surprised, but as a game developer, he deeply understands how the storyline can provide horror elements and create a horrible atmosphere.He just used his personal experience when he participated in the production of the series. Mr. Kobayashi also explored the "essence" of the biochemical crisis series.Terror is undoubtedly the core of this series, but Capcom's outlook will not only stay here. He hopes that new works can continue to provide more entertainment elements. Kobayashi often hopes that the series can face wider audiences.Regarding Kobayashi's "Resident Evil 4" as a producer, although it is highly controversial because of the almost completely redesigned solutions, it is still welcomed by the majority of players."Each work has its unique tone. Although some players may love other works, the creative team is always enthusiastic when creating any work, and it is best to build it."
Although no information of any new work is not disclosed, people should be able to get a new experience on the remake of the second -generation platform "Biochemical Crisis 4/5/6".Launched on the platform.
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