your current location:首页 > news>The technical details of "Killing Essence: Human Spirit" exposure the map is very large

The technical details of "Killing Essence: Human Spirit" exposure the map is very large

2025-01-27 13:56:11|Myriagame |source:minecraft skins

At the 2016 Game Developer Conference held in San Francisco, Nicolas Trudel, a developer Eidos Montreal Graphics Mistor, a developer of "Killing Extraordinary: Human Spirit" developer, held a lecture, which led to some technical details in this work.

Edios Montreal has a laboratory department that specializes in multiple SE studios and game research and development of new technologies;

Dawn engine is a highly improved version of the "Killer" series developer IO Interactive Glacier 2 engine

The middle parts used in "killing heavy siege: human division" include: umbra, physx, Apex, Bink, Scaleform, FMOD and Nav Power;

"Killing Heavy By Block: Human Slimage" uses a flat lighting technology. The opaque surface uses delay light, and the transparent surface uses positive light;

The team developed an anti -sawtooth technology that uses algorithms, repairing a lot of flashing to make the object smoother;

The algorithm solution was also used for ambient light shielding;

On the surface of the reflection, the team uses screen space reflection and local stickers back;

Hair technology was developed by Eidos Montreal's laboratory and is an improved version of AMD TressFX technology;

The game includes off -house and the mainland of the house. The map is very large, but the world games are not open.Nevertheless, the game is very dense.The biggest level can reach 1 square kilometer, including 300 million polygons;

There are a large number of dynamic objects in the game of "Killing Essence: Human Spiring", and there are 10,000 to 80,000 objects at any time.But not all were rendered within the same time, but it was seen that the object was like this;

Global light, offline baking, and millions of light detectors.

"Killing Extraordinary: Human Spirit" will be released on August 23, landing on PC, PS4 and Xbox One.