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Why does PS4 and XB1 have not brought any innovation to game design

2025-01-27 14:01:21|Myriagame |source:minecraft skins

The three contemporary contemporary host PS4, Xbox One, Wii U has entered the young adults in the life cycle. They have brought many wonderful games."Metal Equipment 5" and "Blood Source" and other masterpieces are all unprecedented apex among their own types.In addition, there are flawed but very fun games such as "Batman: Akham Cavaliers" and "Jet Beautiful Girl".But the biggest problem at the current eighth -generation game console is that everything of them starts to make people feel rigid.Please think about it carefully. The games we have played now are almost compared with ten years ago.

Therefore, I feel more and more that contemporary hosts, especially PS4 and Xbox One, are actually just the enhanced version of the previous generation host. It is not the eighth generation, only 7.5 generations, because they do not bring new things.

Let's review the gap between generations.The third -generation console representative, Nintendo FC allowed the game to enter the 8th era, revolutionizing the elements such as scrolling, handle, game preservation, game plot, etc. These creativity was due to the hardware functions of FC at that time.Even a simple "Super Mario Brothers" cannot be achieved on the second -generation host Yadali anyway.

Representatives of the fourth -generation host, SFC and Sega MD, opened the 16 -bit era, higher frequency, more realistic 3D effects, more control input, higher card band capacity, and further expand the space for game design.Similarly, many games on SFC and MD are unimaginable in the FC era, such as "Super Mario", "Hedgehog Sonic", "The Legend of Zelda: The Triangle Power of the Gods" and "Real Person Fast", all of them are notIt may be achieved on the third -generation host.

By the 5th generation, N64 and PS1, the console game platform ushered in the golden period.Old friends who have experienced that era must still remember the first love of the first love when I saw the first time when I saw the 3D picture on the PS1. At that time, the polygon was very simple to see, but it was a leap at the epoch -making at that time.Joystick handle, 3D scene, 3D lens control, CG passing animation, synchronous dubbing, 4 players multiplayer games, CD as the medium, the game capacity reaches 700MB for the first time."Super Mario 64", "Selda: Time Flute", "Metal Equipment", "Final Fantasy 7" these games are simply impossible to achieve on MD or SFC.